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Add BG3 SE Config as Mod Type - #24080

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@aljoxo

@aljoxo aljoxo commented Sep 2, 2026

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See Issue #23980 for explanation about feature.

Code has been fixed and tested (confirmed to work) by bengt since the last PR #24022.

Reopening PR since it passed all the tests.

@aljoxo
aljoxo requested a review from a team as a code owner September 2, 2026 05:08
@wtfbengt

wtfbengt commented Sep 2, 2026

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Hi, I tested it 🫡

@insomnious

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I'll be taking a look this week

@github-actions

github-actions Bot commented Sep 9, 2026

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This PR has been marked as stale due to inactivity.

@aljoxo

aljoxo commented Sep 13, 2026

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necro'ing this PR since it has been 2 weeks since there was activity.

@insomnious

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Have you got links to example mods that I can test this with please? I've pulled down the branch and built it but I'm struggling to find any mods that match the type that this is adding? Thanks

@wtfbengt

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Have you got links to example mods that I can test this with please? I've pulled down the branch and built it but I'm struggling to find any mods that match the type that this is adding? Thanks

https://www.nexusmods.com/baldursgate3/mods/9784?tab=files
The configs file here

@insomnious

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Tested with the Configs file from Difficulty Immersion Quality Collection - Misc Files, which ships everything under a top level Script Extender folder. 59 files deployed to the right place and nothing in the log. Happy for it to go in. One for afterwards rather than a blocker: it only matches when the marker folder is the first thing in the archive, so CE Script Extender Config gets missed because the author zipped up their download folder and the Script Extender folder ends up one level down. Matching at any depth would catch mods like that.

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3 participants