Repository navigation
Keep every renderer while raising OpenGL to 3.3 - #91
Merged
Merged
Conversation
Defining BGFX_CONFIG_RENDERER_OPENGL turned off bgfx's default renderer list, so the Windows build only had OpenGL and Linux lost Vulkan. Setting the minimum OpenGL version instead keeps Direct3D 11, Vulkan and the rest.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Fixes the Windows build only having OpenGL and Linux losing Vulkan in the 0.4.1 testing build: the OpenGL 3.3 flag switched off bgfx's default renderer list. This sets the minimum OpenGL version instead, which keeps every renderer. Verified under Wine: auto picks Direct3D 11 (with the guide), and OpenGL renders at 3.3.