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unamed00

Ambition

The main purpose of this project is to practice my C++, and learn new techniques, syntaxes, styles...

The main goal is to create a 3D game engine in network with a modular conception.

Screenshots

Scene Example

An example of what you can do for now :

An Asteroid like game : survive as much as waves as you can !

Screenshot Asteroid Wave 2 Screenshot Asteroid Wave 4 Screenshot Asteroid Wave 8

Getting Started

This project was generated from this template

Prerequisite

This project is build with the package manager Conan. Make sure you have installed conan and configured your profile and your remotes.

Building

Build Status

Building on unix platform :

$> ./make.sh [Debug|Release]

You can also generate a Visual Studio Solution from this repo : tutorial

Running the tests

codecov

To build the tests :

$> ./make.sh Test

After that, to generate the coverage as html (in build/coverage/index.html):

$> make -C build coverage

Documentation

The documentation is generated with the Release build. It contains :

  • a graph of the external dependencies
  • a list of all the sources files and the all the macro / function / class / namespace ...
  • a todo / bug / issues list

Made With

  • Conan - The package and dependencies manager
  • CMake - Cross-platform Building Tool
  • Travis - Continuous integration service for github project
  • Ctest - CMake test driver program
  • Catch2 - Testing Framework
  • Gcov - Code coverage generator
  • Doxygen - Documentation Generator

Authors

  • Mathieu Lala - Initial work - Github

License

This project is licensed under the MIT License - see the LICENSE file for details

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