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MarwanMoh11/README.md

Hi, I'm Marwan

I'm a software engineer at METI (Micro Engineering Tech), and I finish my Computer Engineering degree at the American University in Cairo in December 2026. I live in Cairo, hold UAE residency, and work in English and Arabic.

At work I build full-stack products with Laravel, Next.js and Angular. On my own time I build real-time things: browser games with their own netcode, a native iPhone and Apple Watch app, and firmware for a Cortex-M4. The bugs I enjoy most only show up under load.

Portfolio · CV (PDF) · LinkedIn · marwanabudaif5@gmail.com

Selected work

GeoFighters 2.0 (play it) A co-op 3D survival shooter that runs in the browser, about 45k lines of TypeScript. Players connect host-star over WebRTC, and 30 Hz snapshots travel on unreliable, unordered data channels so a lost packet never holds up a newer one. When ICE fails, that player falls back to a socket.io relay. TypeScript Three.js Svelte 5 Rapier miniplex ECS WebRTC

GymTrack A strength tracker for iPhone and Apple Watch. The phone owns the data and the watch mirrors it, so a set logged on the wrist is saved on the phone and the two screens stay in sync. Live workouts run through HealthKit. It also has widgets, a Live Activity for the rest timer and Siri shortcuts, with no third-party dependencies. Swift SwiftUI SwiftData HealthKit WatchConnectivity

Emberhold (play it) Horde survival on top of a settlement-building loop, playable on desktop and phone. All of the art, sound and terrain is generated in code at boot, so the repository has no asset files. TypeScript Phaser 3 Vite

smart-redlight-tm4c123 A red-light violation detector on a TI Tiva C board (ARM Cortex-M4). Six FreeRTOS tasks communicate only through queues, and a dwell-time filter on the ultrasonic sensor ignores fast swipes and parked objects. Built with a hand-written Makefile. C FreeRTOS arm-none-eabi-gcc TivaWare

Pixel-Perfect 4x super-resolution for pixel art, built with one teammate. I wrote the ESRGAN model, the training loop and the losses. Training pairs are downsampled with nearest-neighbour and an edge-aware loss penalises blur, so upscaled sprites keep their hard edges. Python PyTorch

Digital_Design_I An event-driven gate-level logic simulator from a course group project. It reads per-gate propagation delays from a cell library and schedules each output change on a time-ordered priority queue. C++

At work

At METI I've shipped four products back to back since June 2025:

  • MVS Client Portal: sole engineer on a multi-tenant Laravel 12 and Next.js 16 portal with nine features across three roles, backed by 49 test classes.
  • GuloGulo: a geospatial AI platform built by a team of seven. I owned chat, datasets and settings, including a resumable multipart upload engine and a hand-written SSE client that falls back to polling.
  • Aqtar: a Saudi B2B geospatial services marketplace built by about ten engineers. I owned ratings and reviews, content moderation, admin user management and the English/Arabic localisation layer.
  • AI Author Tool: an Angular platform that turns uploaded documents into structured courses.

That code is private. The portfolio has the details.

Right now

I'm leading a seven-person senior thesis, TELOS II, which tests whether a recommender can adapt to evidence while holding its position under conversational pressure. A versioned, SHA-256-pinned deterministic policy makes every decision, and the language model only writes the response.

Tools

Languages: TypeScript, Python, PHP, Swift, C, C++, SQL Web: React, Next.js, Angular, Svelte, Tailwind, Laravel, FastAPI, Node.js Data: PostgreSQL with PostGIS, MySQL, SwiftData, Firebase Real-time and graphics: Three.js, WebRTC, Server-Sent Events, Phaser Mobile and embedded: SwiftUI, Capacitor, FreeRTOS on ARM Cortex-M4

Pinned Loading

  1. Geo-FightersV2 Geo-FightersV2 Public

    Co-op 3D survival shooter that runs in the browser. Three.js, Svelte 5, Rapier physics and a miniplex ECS, with host-star WebRTC netcode on unreliable data channels. PWA and Capacitor iOS builds.

    TypeScript

  2. Gymtrack Gymtrack Public

    Native iOS and watchOS strength tracker in SwiftUI, SwiftData and HealthKit, with widgets, Live Activities and Siri shortcuts. Fully offline, no account, zero third-party dependencies.

    Swift

  3. Pixel-Perfect Pixel-Perfect Public

    4x super-resolution for pixel art: an ESRGAN (RRDBNet) generator trained on nearest-neighbour pairs with an edge-aware sharpness loss. PyTorch, with a playable Mario demo that toggles upscaling live.

    HTML

  4. Digital_Design_I Digital_Design_I Public

    Event-driven gate-level logic simulator in C++. Reads a cell library with per-gate delays, a netlist and a stimulus file, and schedules transitions on a time-ordered priority queue. AUC course grou…

    C++

  5. emberhold emberhold Public

    Horde survival and settlement building for desktop and phone browsers. Phaser 3 and TypeScript; every texture, sound and the terrain are generated in code at boot, so there are no asset files.

    TypeScript

  6. smart-redlight-tm4c123 smart-redlight-tm4c123 Public

    Red-light violation detector on a TI Tiva C TM4C123GXL (ARM Cortex-M4) running FreeRTOS: six queue-connected tasks, an ultrasonic dwell-time filter and UART logging. Built with arm-none-eabi-gcc an…

    C