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Releases: Mapkov2/MidnightSimpleUnitFrames

MSUF 5.71

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@github-actions github-actions released this 11 Jul 06:41

5.71 - 2026-07-11

Hotfix

  • Fixed repeated ADDON_ACTION_FORBIDDEN errors on Warrior login caused by the Whirlwind tracker registering COMBAT_LOG_EVENT_UNFILTERED while Class Resource was disabled.
  • Restored the lightweight 5.6 spellcast-driven Whirlwind generator tracking and removed the global combat-log listener.
  • Bound Whirlwind tracker events only while the Warrior Class Resource is active and cleanly unbound them when the feature is disabled.

MSUF_6.0 Beta 8

MSUF_6.0 Beta 8 Pre-release
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@github-actions github-actions released this 09 Jul 18:21

6.0-Beta8 - 2026-07-09

Group Auras And Spell Indicators

  • Expanded group-frame tracked aura support so spell-indicator selections can drive tracked buff lanes more reliably.
  • Added multi-ID and alias-aware custom aura tracking for spell indicators, including linked aura IDs and custom spell lists.
  • Added custom corner indicator aura tracking backed by exact SpellID lists and native AuraContainer filters.
  • Added frame-strata support for group aura lanes and spell indicators so tracked buffs, custom indicators, and previews layer more predictably.
  • Improved spell-indicator cooldown text sizing and preview rendering for icon, square, bar, and number placements.

Class Power And Aura Tracking

  • Reworked ClassPower aura tracking for WoW 12.1 so aura-driven resources update from incremental UNIT_AURA data and full aura scans when needed.
  • Fixed Balance Druid Eclipse, Celestial Alignment, and Incarnation tracking for color and Astral Power prediction.
  • Improved aura-driven ClassPower modes such as Maelstrom Weapon, Tip of the Spear, Icicles, Demon Hunter soul-fragment states, and Ebon Might.
  • Added a short cast-led correction window for Tip of the Spear stacks while Blizzard aura state catches up.

Health, Absorbs, And Frame State

  • Fixed absorb and over-absorb layering by syncing prediction bars to safe frame strata and ignoring secret-backed strata values.
  • Hardened health, gradient, NPC-type, class-color, and power-color paths against invalid or secret unit tokens.
  • Improved dead, offline, and missing-unit health state handling so colors and bars recover cleanly after identity changes.
  • Improved CooldownViewer anchoring checks so unavailable or legacy cooldown frames do not force bad late-anchor behavior.

Group Frames, Range Fade, And Previews

  • Fixed group range fade and offline alpha updates with an event-driven range driver for active visible party and raid units.
  • Updated range/offline registration after group-frame identity changes, hide/show transitions, and combat-deferred settle passes.
  • Fixed group preview text dragging so name, health text, and power text handles update cleanly while moving.
  • Improved group page previews so live group frames are preserved when they already cover the selected party or raid scope.
  • Removed targeted-spell cooldown text from live, preview, and test paths.

Menu2 And Assistant

  • Updated Group Indicators and Group Auras controls for custom aura tracking, strata/layer handling, and tracked-buff previews.
  • Improved Assistant routing for group aura lanes, spell indicators, text dragging, frame ordering, and health/status settings.
  • Tightened group status registry coverage and menu search wiring for the updated indicator and aura paths.

What To Test First

  • Party and raid tracked buffs from spell-indicator selections, especially custom multi-ID entries and linked aura IDs.
  • Custom corner indicators with exact SpellID lists and helpful/harmful filter choices.
  • Range fade and offline alpha after roster changes, party-to-raid conversion, hide/show, combat, and /reload.
  • Absorb, heal-absorb, and over-absorb bars with normal, reverse, clamp, and follow modes.
  • Balance Druid Eclipse colors and aura-driven ClassPower resources on specs that use aura stacks or timers.
  • Group preview dragging for name, health text, power text, aura, and spell-indicator handles.

MSUF_5.7

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@github-actions github-actions released this 08 Jul 12:20

5.70 - 2026-07-08

Patch Highlights

  • Moved the MSUF2 navigation rail into the 6.0-style layout while keeping the 5.x feature set intact.
  • Added optional navigation rail icons for existing profiles, with icons disabled by default for fresh profiles.
  • Added smooth menu scrolling with a Misc option to disable it.
  • Added scope-aware Frame Outline strata and frame-level offset controls for unit frames and group frames.

Bug Fixes

  • Fixed Group Frame Outline geometry so secure-header refreshes cannot reset the outline to the inner bar bounds.
  • Fixed Group Frame Outline live refresh so opening or using the options menu no longer requires a reload to apply the outline correctly.
  • Fixed Group Frame mouseover, target, and focus highlight strata so selected or hover borders no longer draw over Blizzard panels while aggro and dispel highlights keep their priority.
  • Fixed Unit Auras scope override clipping in compact layouts.
  • Fixed Class Resource menu clipping issues in compact layouts.
  • Fixed navigation rail icon positioning after closing and reopening the menu.
  • Restored scope controls on Unit Frames and Group Frames pages after the nav rail layout update.
  • Fixed Warrior Whirlwind cleave stacks so the bar only appears after a valid Improved Whirlwind target hit.
  • Fixed the GCD castbar path for current WoW cooldown APIs.

General Changes

  • Replaced the menu logo with the current MSUF logo.
  • Added a WoW 12.1 compatibility warning for MSUF 5.x stable builds that points users to the current CurseForge Beta.
  • Kept the new outline strata, frame-level, smooth-scroll, icon, and layout apply work on cold menu paths.
  • Kept combat and castbar fixes event-driven and cache-aware without adding constant polling.

MSUF 6.0 Beta 6

MSUF 6.0 Beta 6 Pre-release
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@github-actions github-actions released this 06 Jul 06:31

6.0-Beta6 - 2026-07-06

Bug Fixes

  • Fixed auras not refreshing on target and focus swaps, which could leave the previous unit's buffs and debuffs showing on the new unit.
  • Restored the proven forced aura refresh on every target/focus identity change so the native aura container always reparses for the new unit instead of skipping the rebuild when the applied config looked unchanged.

Performance Highlights

  • Added a direct frame event path for RegisterUnitEvent-owned frames so hot unit events run their prebuilt handler immediately instead of going through the broad event router, removing the redundant re-derivation of which frame an event belonged to.
  • Added an Ellesmere-style value hot path that bakes the exact health and power work into one closure per frame and event, so value ticks skip the generic runner layer.
  • Added a percent-only health path for single frames (target, focus, boss, pet) that uses one UnitHealthPercent call and skips UnitHealth, UnitHealthMax, and store bookkeeping, so a boss target taking sustained damage costs far less per health tick.
  • Added direct group-frame health and power dispatch for frequent value updates.

Runtime Optimizations

  • Single-frame health color is now re-resolved only on identity, flag, and faction changes and deduplicated on plain health ticks, so target swaps stay correct without per-tick color work.
  • Removed a legacy value-handler baker that a profiling session proved never produced a real health or power handler in practice; value events still run correctly through the unified path.
  • Added distinct profiling labels for the direct event path so /msufprof shows whether the lean dispatch actually ran.

What To Test First

  • Rapid target and focus swapping, including quick swaps with multiple visible buff and debuff lanes, to confirm auras always update for the new unit.
  • Target-of-target and focus-target aura and health behavior.
  • Boss, target, focus, and pet health under sustained damage, and health bar color on target swaps between players, NPCs, and different reactions.
  • Frequent group health and power changes in party and raid layouts.
  • /msufprof fast-path, lean-event, and identity diagnostic output.

MSUF 6.0 Beta 5

MSUF 6.0 Beta 5 Pre-release
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@github-actions github-actions released this 05 Jul 19:45

6.0-Beta5 - 2026-07-05

Performance Highlights

  • Added lean Target, Focus, and target-of-target identity refreshes that use prebaked element update lists instead of the full runtime wrapper path.
  • Added lean per-unit event dispatch for hot unit events so filtered unit trackers can call compiled frame handlers directly.
  • Added direct group-frame health dispatch to reduce overhead on frequent health updates.
  • Retired inactive group-frame runtime work when party, raid, or mythic raid frames are disabled or not active for the current roster state.

Runtime Optimizations

  • Reduced target/focus swap cost by skipping redundant visibility rebuilds and avoiding unnecessary player-only or NPC-only status API checks.
  • Reduced group-frame background event work by unregistering name, roster, and Blizzard fallback listeners when group runtime is inactive.
  • Tightened targeted-spell refreshes so party-only state is not recalculated for unrelated group-frame updates.
  • Added profiling diagnostics for identity refreshes and fast-path dispatch verification.

What To Test First

  • Rapid target and focus swapping, including target-of-target and focus-target frames.
  • Frequent group health changes in party and raid layouts.
  • Enabling, disabling, and switching Party/Raid/Mythic Raid frames, including solo and inactive roster states.
  • /msufprof fast-path, detail, and identity diagnostic output.

MSUF 6.0 Beta 4

MSUF 6.0 Beta 4 Pre-release
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@github-actions github-actions released this 05 Jul 00:21

6.0-Beta4 - 2026-07-05

Highlights

  • Refreshed the Menu2 visual shell with stronger contrast, updated panel textures, clearer navigation states, and improved window controls.
  • Added MSUF menu font selection.
  • Added per-slot percent-symbol controls for unit-frame, group-frame, and Class Resource text.
  • Improved unit and group previews so visible layers, pinned previews, zoom, and snap behavior are more reliable.
  • Improved fresh-install and profile-reset handling so the bundled factory profile is applied more consistently.

Menu And Preview

  • Updated Menu2 panel, rail, popup, status, and navigation textures.
  • Improved Menu2 window snapping, minimize/restore handling, close cleanup, and combat-entry cleanup.
  • Improved pinned preview stability when switching pages or closing the menu.
  • Improved unit preview fitting for text, status icons, portrait, power, castbar, auras, and class-resource layers.
  • Improved group preview layer controls, hover hints, disabled-layer visuals, and restore placement.
  • Reset preview zoom and pan when non-guide layers are toggled so changed layers stay visible.
  • Reduced menu and Assistant warmup work during normal menu use.

Unit Frames And Text

  • Added per-slot percent-symbol visibility for health and power text.
  • Added menu and Assistant support for the new percent-symbol text controls.
  • Improved NPC type coloring for health bars, name text, and inline target-of-target names.
  • Updated NPC type colors when unit classification changes.
  • Improved safe handling for protected/secret unit values in color and text logic.
  • Reduced redundant unit-frame identity, power text, and aura identity refresh work.

Group Frames And Edit Mode

  • Improved Party Targeted Spell Indicator performance.
  • Improved group-frame preview and Edit Mode placement for large party, raid, and mythic raid layouts.
  • Kept group-frame preview anchors clamped to screen bounds without forcing large layouts into bad positions.
  • Fixed mover and popup geometry issues in Edit Mode.
  • Stopped motion previews and menu preview interactions more cleanly when combat starts.

Assistant And Recovery

  • Added a frame recovery workflow for restoring hidden or misplaced frames.
  • Improved Assistant handling for percent-symbol visibility requests.
  • Improved Assistant setting search, exact aliases, follow-up parsing, and dashboard/changelog answers.
  • Improved Assistant-facing labels and setting registry coverage for text and group-frame options.

Profiles And Defaults

  • Improved fresh-install detection when early startup modules already created small bootstrap database buckets.
  • Preserved exported factory-profile values while filling only missing structural defaults.
  • Initialized the active profile before Menu2, gameplay settings, and previews read MSUF_DB.
  • Refreshed preview runtime specs after profile swaps or resets so previews do not use stale profile data.

What To Test First

  • Menu2 window controls, snapping, minimize/restore, and close behavior.
  • Menu font selection and the refreshed Menu2 styling.
  • Unit-frame, group-frame, and Class Resource percent-symbol toggles.
  • NPC type colors on target, focus, boss, and target-of-target text.
  • Group-frame preview placement with large party, raid, and mythic raid layouts.
  • Frame recovery workflow from the Assistant.
  • Fresh install, profile reset, and profile swap behavior.

MSUF_6.0B2

MSUF_6.0B2 Pre-release
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@github-actions github-actions released this 03 Jul 00:25

6.0-Beta2 - 2026-07-03

Highlights

  • Better previews: quick settings access, context controls, gear buttons, and improved preview handle behavior.
  • Better visuals: 2D portrait zoom, resource-bar opacity, live power alpha, and optional over-absorb glow.
  • Better stability: castbar border fixes, class-power reload fixes, faster Assistant routing, and less redundant runtime work.

Menu And Preview Improvements

  • Quick settings access from unit, group, and class-resource preview handles.
  • New preview-handle context controls and gear buttons.
  • Improved moving, nudging, zooming, panning, and fit behavior in previews.
  • Fixed preview checkbox/text sync issues.
  • Refined group preview controls and native group preview behavior.

Unit Frames, Bars, And Visuals

  • Added 2D portrait zoom.
  • Added separate resource-bar foreground/background opacity.
  • Added live power-bar alpha support.
  • Added optional over-absorb overlay/glow.
  • Fixed live HP percent formatting.
  • Reduced redundant unit-frame and portrait refresh work.

Castbars And Class Resources

  • Fixed long-standing castbar border/layout inset issues.
  • Fixed boss castbar border/layout inset handling.
  • Reduced redundant castbar text/time updates.
  • Stabilized detached class-power and Player Power anchors.
  • Fixed class power placement after /reload in combat.

Assistant And Search

  • More Assistant coverage for frame settings, geometry/text, auras, castbars, global bars, colors, transparency, portrait zoom, over-absorb, and group-frame actions.
  • Faster Assistant routing and cancellable work.
  • Better followups, exact aliases, media resolution, and changelog/dashboard answers.
  • Added Assistant coverage documentation.

Edit Mode, Popups, And Diagnostics

  • Fixed Edit Mode popups letting clicks pass through.
  • Added debug position diagnostics.
  • Added runtime localization fallbacks for new menu/search strings.

What To Test First

  • Preview gear/context shortcuts.
  • 2D portrait zoom on all unit frames.
  • Health/resource opacity on live frames.
  • Absorb and over-absorb display.
  • Castbar borders, including boss castbars.
  • Class resources and detached Player Power after /reload.

MSUF_6.0B3

MSUF_6.0B3 Pre-release
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@github-actions github-actions released this 03 Jul 20:34

6.0-Beta3 - 2026-07-03

Highlights

  • Added selectable status icon packs for unit and group frames.
  • Added per-indicator custom icon overrides and live icon previews.
  • Added the first Assistant context-engine pass for smarter follow-up commands.
  • Restored Wago-compatible profile exports with embedded full MSUF6 data.
  • Added an MSUF button to the Blizzard Escape/Game Menu.

Status Icons And Indicators

  • Added bundled icon styles: Classic, Midnight, UX Pro, Glossy Orbs, Dark Emboss, Glass Panels, Neon Outline, Ring Symbols, Dots, Shapes, Diamonds, and Squares.
  • Added external icon-pack support through public registration, addon metadata, and SharedMedia.
  • Added style/custom-icon support for role, leader, assist, raid marker, ready check, summon, resurrection, PvP, phase, combat/resting, and elite indicators.
  • Added Midnight-style switching and icon-pack filtering by supported indicator type.
  • Added icon preview strips and custom icon asset dropdowns.
  • Updated live unit-frame and group-frame status rendering to use the new icon resolver.

Menu And Preview Improvements

  • Added a Game Menu MSUF entry with addon icon.
  • Added the showGameMenuButton default.
  • Added smoother Menu2 scrolling for pages and dropdowns.
  • Replaced the preview gear glyph with a drawn settings icon.
  • Added Menu2 auto-height helpers.
  • Added /msufmenucheck for read-only menu consistency checks.
  • Unified live and preview layer constants for unit-frame and group-frame text, status, portrait, power, targeted-spell, and preview-overlay stacking.
  • Added on-demand live-vs-preview layer diagnostics for unit and group previews without combat-time event, timer, or update overhead.
  • Aligned unit and group preview mock text layering with runtime text-layer specs for closer 1:1 visual previews.

Assistant And Search

  • Split large parser phrase tables into _Data.lua modules.
  • Added generated fallback coverage for scalar DB settings.
  • Added /msufcoverage reports, stubs, manifest export, smoke tracking, and gate checks.
  • Added no-op escalation for relative nudges like "more to the right".
  • Added continuation follow-ups for partially repeated subjects like "now move target leader up".
  • Added context scoring for recent unit/category/text-area matches.
  • De-prioritized generated fallbacks during ambiguous matches.
  • Prioritized long exact aliases before broad fast paths.
  • Improved generated labels and aliases.
  • Improved coverage/audit detection for three-segment scoped keys.
  • Improved AutoCoverage labels for acronym boundaries.
  • Added small synonym expansion for generated Assistant aliases.
  • Added minimum-token exact-alias parsing.
  • Added an early priority pass for long exact aliases.

Profiles And Imports

  • Added MSUF3-prefixed compact export support for Wago.
  • Added normalized Wago compatibility payloads.
  • Embedded full msuf6 snapshots in exported strings.
  • Prefer embedded full MSUF6 data on import when available.
  • Normalized aura and group-frame payloads for Wago compatibility.

Release And Publishing

  • Fixed compact prerelease tags like MSUF_6.0B3 so Wago and CurseForge publish them as beta instead of stable/release.
  • Added MSUF_* tag support to the release workflow and normalized compact A/B tags to addon versions like 6.0-alpha3 and 6.0-beta3.
  • Updated the release version marker to 6.0-beta3.

Class Resources And Power Text

  • Added left/center/right slot controls for detached Player Power text.
  • Added per-slot value modes, delimiter, size, global offsets, per-slot offsets, and text layer.
  • Cleared stale hpPowerTextOverride state when detached power text changes.
  • Bumped the Class Resources page version.

Auras, Castbars, And Runtime Fixes

  • Added localized minute suffixes for aura duration text.
  • Fixed sub-second decimal aura timer display.
  • Reduced redundant boss castbar and castbar visual updates.
  • Reduced redundant Interrupt Ready visual updates.
  • Improved explicit non-interruptible Interrupt Ready colors.
  • Added Player health lifecycle events for dead/alive/ghost updates.
  • Improved target/focus portrait refresh handling.

What To Test First

  • Status icon packs and Midnight variants.
  • Custom icon overrides and live previews.
  • External icon packs via SharedMedia and addon metadata.
  • Unit-frame and group-frame preview layering compared with the matching live frames.
  • Assistant follow-ups, exact option names, /msufcoverage, and /msufcoverage gate.
  • Wago export/import and full MSUF import from the same string.
  • Detached Player Power text slots and offsets.
  • Aura duration text around sub-second and minute-long timers.
  • Castbar updates, Interrupt Ready visuals, portraits, and Player dead/ghost health refresh.

MSUF_6.0B1

MSUF_6.0B1 Pre-release
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@github-actions github-actions released this 01 Jul 23:39

6.0-Beta1 - 2026-07-01

Short Version

  • 6.0-Beta1 is the real upgrade path from 5.60 to 6.0, not a small follow-up patch.
  • It is built for WoW 12.1. If you are still using 5.60, export your profiles before trying this beta.
  • All Alpha 1-8 changes are included here, plus the final Beta1 fixes and polish.
  • The addon should still feel like MSUF, but a lot underneath it has been replaced so it can work properly on the 12.1 client.

What You Will Notice First

  • Auras are the biggest change. Buffs and debuffs now use the WoW 12.1 native aura system instead of the old 5.60 aura renderer.
  • Group frames should feel more complete and more consistent, especially in parties and raids.
  • Class resources and Player power bars have more visual styles, better previews, and more layout control.
  • The settings menu is more useful. The new Assistant can find settings, apply many changes, handle followups, run checks, and undo changes it made.
  • Castbars are now part of the main 6.0 setup instead of feeling like a separate older layer.
  • Profile import/export is more forgiving, especially when older strings, missing fonts, missing textures, or alpha profiles are involved.

New Compared To 5.60

  • Auras3 replaces Auras2 for live aura display on WoW 12.1.
  • Aura duration bars can now be shown under buff and debuff icons.
  • Aura cooldown swipe direction can be normal or reversed.
  • Aura lanes can be moved more directly in Edit Mode.
  • Buff and debuff lanes have clearer Shared/Custom style controls, cooldown text placement, stack text placement, native filters, and preview support.
  • Native dispel detection is wired into the new aura path.
  • Party Targeted Spell Indicators can show enemy nameplate casts on the party member being targeted.
  • MSUF4 profile strings are now supported, while older MSUF2/MSUF3 strings are still handled as fallback imports.
  • Northern Sky Raid Tools nicknames can be used for unit-frame names.
  • External anchor support was added, including Skiron cooldown anchors.
  • New class-resource and power-bar shapes were added: circle, diamond, hex, round, crystal, and orb-style options.
  • Class Resources now has shape presets such as Classic Bar, Clean Dots, Gems, Hex Pips, and Compact.
  • The detached Player Power bar can now follow class-resource styling or use its own bar, round, crystal, or orb style.
  • An optional extra Player HP bar can be shown near class resources or Player Power, with its own text, size, color, texture, and shape options.
  • The in-game changelog can be opened from MSUF after updating.

Reworked From 5.60

  • Unit frames were rebuilt for 6.0: health, power, text, alpha, range fade, status icons, prediction bars, borders, and load conditions now use the new engine.
  • Group frames were rebuilt instead of patched on top of the old 5.60 group system. Party, Raid, and Mythic Raid now share the same newer frame logic.
  • Castbars existed in 5.60, but 6.0 integrates Player, Target, Focus, Boss, Focus Kick, and Interrupt Ready into the main addon flow with better previews and cleaner ownership.
  • Class Resources were expanded with better class/spec previews, shape media, smoother resource presentation, detached power-bar controls, and the optional Player HP bridge.
  • Menu2 was already present in 5.60, but 6.0 turns it into a fuller settings shell with navigation, previews, search, Assistant support, bug report tools, and better window handling.
  • Edit Mode moved from the old EditMode2 path to the new 6.0 Edit Mode, including aura handles, cast/aura popups, popup scaling, and the new logo intro.
  • Gameplay helpers were reorganized and hardened around combat, reloads, target sound, totem preview, and related helper settings.

Auras In Plain English

  • 5.60 displayed auras with MSUF's own older scanner and renderer. 6.0 lets Blizzard's 12.1 aura system do the live tracking and lets MSUF control how those auras look.
  • This should make target swaps, focus swaps, group updates, and combat aura updates more reliable on the new client.
  • You get more visible controls for each aura lane: size, spacing, growth direction, cooldown text, stack text, duration bars, filters, and tooltip behavior.
  • Existing blacklist data is kept, but old Auras2 filtering may not match perfectly because the new system uses Blizzard's native 12.1 filter strings.

Group Frames

  • Party, Raid, and Mythic Raid are now handled by the same 6.0 group-frame system.
  • Party Targeted Spell Indicators are the main new gameplay feature here: in dungeon content, a party frame can show when an enemy cast is aimed at that player.
  • Group auras now use the new Auras3 path, including native dispel support and better preview behavior.
  • Status indicators, spell indicators, range fade, health fade, offline/dead visuals, role filters, threat/aggro visuals, and text handling were cleaned up into one more predictable setup.
  • Beta1 also adds more visibility/load conditions, including housing cases, and more control over which roles show aggro borders.

Class Resources And Power Bars

  • Class resources are no longer just the old rectangular class bar style. You can use bar, dot, gem, hex, compact, round, crystal, and orb-like looks depending on the resource or attached power bar.
  • The Class Resources page now has better previews for real class/spec cases such as runes, combo points, soul shards, essence, holy power, chi, insanity, maelstrom, stagger, and similar resource styles.
  • Shape presets make it faster to switch between classic bars, clean dots, gem-style pips, hex pips, and compact resource displays.
  • Detached Player Power can sync with class resources or use its own style, size, texture, outline, text, and placement.
  • The optional Player HP bar can sit above or below class resources or Player Power, and can follow the Player Power style if you want a matched resource cluster.
  • Power-bar and class-resource previews were improved so changes are easier to judge before leaving the settings menu.

Profiles And Migration

  • 6.0 tries to migrate 5.60 profiles automatically, but this is a major version jump. Export first.
  • Old profile strings, missing media, older alpha data, and some external imports should recover better instead of failing the whole import.
  • MSUF4 is the new profile string format for 6.0.
  • Older MSUF2/MSUF3 profile strings are still attempted through fallback import paths.
  • Imported profiles can be applied to the current profile or brought in as a new profile, depending on the workflow.

From Alpha 1 To Beta1

  • Alpha 1 opened the 6.0 branch with the new foundation, previews, castbar work, class-resource work, profile import/export, group-frame work, and the first Auras3 version.
  • Alpha 2 moved live aura display to Blizzard's native 12.1 AuraContainer system.
  • Alpha 3 improved aura timer colors, Assistant context, geometry followups, castbar controls, class-resource previews, and preview routing.
  • Alpha 4 improved Shared aura styling, per-unit aura text overrides, cooldown text anchors, aura previews, and boss preview refresh.
  • Alpha 5 added reverse cooldown swipe and fixed important castbar preview/runtime issues.
  • Alpha 6 added Party Targeted Spell Indicators, NSRT nicknames, MSUF4 profile strings, class-resource shapes, stronger import handling, and the in-game changelog.
  • Alpha 7 added the Edit Mode logo intro and prepared the CurseForge-only alpha release path.
  • Alpha 8 added aura dragging, menu performance work, combat performance work, and more Assistant coverage for group and bar settings.
  • Beta1 stabilizes all of that for wider 5.60 -> 6.0 testing.

Beta1 Polish

  • Aura duration bars and native dispel sensors are now connected through live frames, previews, defaults, menus, and the Assistant.
  • The Assistant understands more aura, group-frame, bar, overlay, load-condition, and followup requests.
  • Castbar width mode, castbar text, Interrupt Ready refresh, and class-bar quick setup issues were fixed.
  • Group-frame layout, group status refresh, menu keyboard handling, unit-frame prediction updates, and font checks were tightened up.
  • Local development files, stale bytecode output, and release packaging were cleaned up for the beta build.

What To Test First

  • Import or copy a 5.60 profile, then check Player, Target, Focus, Boss, Target of Target, Focus Target, Party, Raid, and Mythic Raid.
  • Test auras on WoW 12.1: target swaps, focus swaps, party/raid conversion, dispellable debuffs, duration bars, cooldown text, stack text, aura dragging, and filters.
  • Test Party Targeted Spell Indicators in 5-player content with enemy nameplates enabled.
  • Test Class Resources on several classes/specs, especially shape presets, detached Player Power, the optional Player HP bar, and preview switching.
  • Test castbars for normal casts, channels, empower casts, Boss casts, Focus Kick, Interrupt Ready, and Blizzard/MSUF player castbar ownership.
  • Test profile strings, missing font/texture fallback, NSRT nicknames, external anchors, Edit Mode, and /reload after combat.

MSUF_6.0A8

MSUF_6.0A8 Pre-release
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@Mapkov2 Mapkov2 released this 30 Jun 05:04

6.0-alpha7 - 2026-06-30

Highlights

  • Several bug fixes including aura movement
  • Several Menu performance improvements
  • Minor Range performance improvements