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fix(remote_editor_install): restore correct editor name on macOS#189

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shiena:fix/macos-editor-name
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fix(remote_editor_install): restore correct editor name on macOS#189
shiena wants to merge 1 commit into
MakovWait:mainfrom
shiena:fix/macos-editor-name

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@shiena

@shiena shiena commented Jun 30, 2026

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Fixes #188

f76d323 added guess_editor_name calls to update the name field when the user selects a file in the tree. On macOS, the extracted .app bundle is named simply "Godot.app" with no version info, so guess_editor_name falls back to the bare filename and overwrites the correct name that was derived from the downloaded zip.

Add _pick_editor_name() which falls back to the zip-derived _initial_editor_name when guess_editor_name cannot extract a version.

f76d323 added guess_editor_name calls to update the name field when
the user selects a file in the tree. On macOS, the extracted .app
bundle is named simply "Godot.app" with no version info, so
guess_editor_name falls back to the bare filename and overwrites the
correct name that was derived from the downloaded zip.

Add _pick_editor_name() which falls back to the zip-derived
_initial_editor_name when guess_editor_name cannot extract a version.
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macOS: downloaded editors are named "Godot.app" instead of "Godot vX.Y.Z stable"

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