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8 changes: 4 additions & 4 deletions docs/gameplay/rng.md
Original file line number Diff line number Diff line change
Expand Up @@ -37,12 +37,12 @@ This document will describe what is standardized based on RNG Seed.
- The sequence of target block height offsets is standardized within each phase
- The target block height offset for zero cycles is 0-15 blocks, as opposed to the 0-20 in vanilla
- Direction changes are standardized within each phase
- Strafes are standardized
- Perches are standardized
- Strafe rolls are standardized
- Perch rolls are standardized
::: details Strafe/perch standardization details
When the dragon spawns and after each strafe, a standardized random number between 0 and 1 is chosen. The dragon strafes when the cumulative probability of having not yet strafed drops below the random number.
When the dragon spawns or rolls a strafe, a standardized random number between 0 and 1 is chosen. The dragon strafes when the probability of having not yet rolled a strafe drops below the random number.

Perch standardization is similar, however the dragon also perches if the cumulative probability of having not yet perched drops below 0.1.
Perch standardization is similar, however the dragon also perches if the probability of having not yet rolled a perch drops below 0.1.
:::

## Mob Spawners
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