Fix NE auto-disabling being too sticky#4
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Selecting a map with NE will cause the mod to auto-disable itself (as it should), but it will not re-enable itself until going to the mod settings and toggling "Mod Enabled" manually.
Reworked the NE check to check the map in
LevelScenesTransitionSetupDataSO.BeforeScenesWillBeActivatedand set a separate static boolean that's checked for within note movement patches.(Additional references were needed to build, unsure if it's a 1.44 thing or something else)