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Hi 👋, I'm Loethor

Game developer & simulation enthusiast

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About Me

I love exploring Godot for game development, diving into shaders and generative algorithms, building system simulations (boids, n-body physics), and optimizing with high-performance computing.

LinkedIn: luis-roma-barge GitHub Loethor

Project Highlights

Simulations

  • 🧩 Wave Function Collapse - a procedural generation algorithm for creating complex patterns from simple constraints
  • 🐦 Boids Simulation - real-time flocking simulation in Godot 4 with spatial partitioning optimization and interactive parameter tuning
  • 🌱 Ground Zero: Lotka-Volterra - interactive predator-prey ecosystem simulation with visualization and parameter exploration
  • 🌌 N-Bodies - scalable n-body gravitational simulation with post-processing rendering

Math

  • 🧮 Lineal Algebra Library A C++ header-only linear algebra library using fixed-size vectors backed by std::array.

Testing

  • 📖 Robot Book Library Playground - A minimal full-stack Book Library application built with FastAPI, featuring a simple web UI and automated tests using Robot Framework and Selenium.
  • Poké Robot - API test automation framework using Robot Framework and Python, built around PokéAPI. Includes data-driven testing, schema validation, reliability checks, and GitHub Actions CI with automated reporting.

Advent of Code

  • 🎅 Advent of Lobby A repository that links to my solutions in different languages across multiple years.

Tech stack

Tools and frameworks

Godot Aseprite Blender Robot Framework

Programming Languages

Python GDScript C C++ Rust

Libraries

NumPy Pandas Google Test Matplotlib unittest

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loethor's streak

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