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20 changes: 10 additions & 10 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ Performance, zero/small memory allocations/footprint, no dependencies on any gam

> **Important!** Ecs core API **not thread safe** and will never be! If you need multithread-processing - you should implement it on your side as part of ecs-system.

> **Important!** No new features, bugfixes only! For new features you can check [EcsLite](https://github.com/Leopotam/ecslite).
> **Important!** No new features, bugfixes only! For new features you can check [EcsLite](https://github.com/LeoECSCommunity/ecslite).

# Table of content
* [Socials](#socials)
Expand Down Expand Up @@ -39,15 +39,15 @@ Performance, zero/small memory allocations/footprint, no dependencies on any gam
## As unity module
This repository can be installed as unity module directly from git url. In this way new line should be added to `Packages/manifest.json`:
```
"com.leopotam.ecs": "https://github.com/Leopotam/ecs.git",
"com.leoecscommunity.ecs": "https://github.com/LeoECSCommunity/ecs.git",
```
By default last released version will be used. If you need trunk / developing version then `develop` name of branch should be added after hash:
```
"com.leopotam.ecs": "https://github.com/Leopotam/ecs.git#develop",
"com.leoecscommunity.ecs": "https://github.com/LeoECSCommunity/ecs.git#develop",
```

## As source
If you can't / don't want to use unity modules, code can be downloaded as sources archive of required release from [Releases page](`https://github.com/Leopotam/ecs/releases`).
If you can't / don't want to use unity modules, code can be downloaded as sources archive of required release from [Releases page](`https://github.com/LeoECSCommunity/ecs/releases`).

# Main parts of ecs

Expand Down Expand Up @@ -288,7 +288,7 @@ systems.SetRunSystemState (idx, false);
## Unity
> Tested on unity 2019.1 (not dependent on it) and contains assembly definition for compiling to separate assembly file for performance reason.

[Unity editor integration](https://github.com/Leopotam/ecs-unityintegration) contains code templates and world debug viewer.
[Unity editor integration](https://github.com/LeoECSCommunity/ecs-unityintegration) contains code templates and world debug viewer.


## Custom engine
Expand Down Expand Up @@ -374,14 +374,14 @@ class EcsStartup {
* ["Natives"](https://alex-kpojb.itch.io/natives-ecs)

# Extensions
* [Unity editor integration](https://github.com/Leopotam/ecs-unityintegration)
* [Unity uGui events support](https://github.com/Leopotam/ecs-ui)
* [Multi-threading support](https://github.com/Leopotam/ecs-threads)
* [Unity editor integration](https://github.com/LeoECSCommunity/ecs-unityintegration)
* [Unity uGui events support](https://github.com/LeoECSCommunity/ecs-ui)
* [Multi-threading support](https://github.com/LeoECSCommunity/ecs-threads)
* [SharpPhysics2D](https://github.com/7Bpencil/sharpPhysics/tree/LeoECS)
* [UniLeo - Unity scene data converter](https://github.com/voody2506/UniLeo)
* [Unity Physx events support](https://github.com/supremestranger/leoecs-physics)
* [Service locator](https://github.com/Leopotam/globals)
* [Engine independent types](https://github.com/Leopotam/ecs-types)
* [Service locator](https://github.com/LeoECSCommunity/globals)
* [Engine independent types](https://github.com/LeoECSCommunity/ecs-types)

# License
The software released under the terms of the [MIT license](./LICENSE.md).
Expand Down
4 changes: 2 additions & 2 deletions package.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
{
"name": "com.leopotam.ecs",
"name": "com.leoecscommunity.ecs",
"author": "Leopotam",
"displayName": "LeoECS Core",
"description": "LeoECS is simple lightweight C# Entity Component System framework based on structs. Performance, zero/small memory allocations/footprint - main goals of this project.",
Expand All @@ -13,6 +13,6 @@
"dependencies": {},
"repository": {
"type": "git",
"url": "https://github.com/Leopotam/ecs.git"
"url": "https://github.com/LeoECSCommunity/ecs.git"
}
}