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Standard assemblies (primarily MelonLoader.dll) use .NET 8 for compilation, so your mod may need to be built with .NET 8 if you are not cross-compiling for standard MelonLoader. However, the differences between Lemon and Melon should be small enough to where you can reference the PC version for quest just fine.
A few extra things, to check if the user is running Lemon you can use either
MelonUtils.CurrentPlatform == (MelonPlatformAttribute.CompatiblePlatforms)3 if you're using base MelonLoader assemblies
MelonUtils.CurrentPlatform == MelonPlatformAttribute.CompatiblePlatforms.ANDROID if you're using LemonLoader assemblies
Lemon 0.2.0 has implemented the NativeLibrary helper class from MelonLoader, meaning you can load custom native libraries that were not packed into the game's APK. See the NativeLibrary class for more information.