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Project for my c class, I learned quite a bit from it on how to structure my code.

Dependencies (for UCRT64, for linux just find the respective packages):

  • mingw-w64-ucrt-x86_64-cglm (for the matrix and 3d math)
  • mingw-w64-ucrt-x86_64-sdl2 (for the window)
  • mingw-w64-ucrt-x86_64-assimp (for model loading) Other then that the header libraries included in the project:
  • stb_ds.h (for implementation of the hashmap, and dynamic array)
  • stb_image.h (for loading image formats into bitmaps)
  • nuklear (for basic ui)
  • glad (opengl function defintions)

The project does not come with the gnome model included unfortunately :( obraz obraz

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OpenGL renderer written in c

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