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Switch to POCL #600

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  1. added this to the 0.10.0 milestone on Jun 10, 2025
  2. JamesWrigley commented on Sep 15, 2025

    @JamesWrigley

    Gentle bump, just checking in to see if there's anything a relative noob could help with :) #542 is hitting me again so it'd be cool to get this over the line.

  3. christiangnrd commented on Nov 7, 2025

    @christiangnrd
    Member

    #624 should probably be added to this list

  4. christiangnrd commented on Nov 19, 2025

    @christiangnrd
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    Seems like I missed method table stuff in #635 as uncovered by the buildkite OpenCL run.

  5. vchuravy commented on Nov 19, 2025

    @vchuravy
    MemberAuthor

    Huh? That should be fixed post #615 and JuliaGPU/OpenCL.jl#325 each package should use it's own method_table and then stack that on top of the SPIRV method table.

  6. vchuravy commented on Nov 19, 2025

    @vchuravy
    MemberAuthor

    @simeonschaub could I bother you to take a look at what it would take to implement device side rand for pocl?

  7. simeonschaub commented on Nov 19, 2025

    @simeonschaub
    Member

    Sure, I can look into it! Shouldn't be too difficult to adapt JuliaGPU/OpenCL.jl#365. It's a little unfortunate to have two copies of the same code, I wonder whether we should eventually move some of the implementation to SPIRVIntrinsics? Not really sure that makes sense though, since the parts are all intertwined.

  8. christiangnrd commented on Sep 12, 2026

    @christiangnrd
    Member

    Close?

  9. vchuravy commented on Sep 12, 2026

    @vchuravy
    MemberAuthor

    Yeah I think we are pretty much there

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