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Gentle bump, just checking in to see if there's anything a relative noob could help with :) #542 is hitting me again so it'd be cool to get this over the line.
Huh? That should be fixed post #615 and JuliaGPU/OpenCL.jl#325 each package should use it's own method_table and then stack that on top of the SPIRV method table.
Sure, I can look into it! Shouldn't be too difficult to adapt JuliaGPU/OpenCL.jl#365. It's a little unfortunate to have two copies of the same code, I wonder whether we should eventually move some of the implementation to SPIRVIntrinsics? Not really sure that makes sense though, since the parts are all intertwined.
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JamesWrigley commentedon Sep 15, 2025
Gentle bump, just checking in to see if there's anything a relative noob could help with :) #542 is hitting me again so it'd be cool to get this over the line.
christiangnrd commentedon Nov 7, 2025
#624 should probably be added to this list
christiangnrd commentedon Nov 19, 2025
Seems like I missed method table stuff in #635 as uncovered by the buildkite OpenCL run.
vchuravy commentedon Nov 19, 2025
Huh? That should be fixed post #615 and JuliaGPU/OpenCL.jl#325 each package should use it's own
method_tableand then stack that on top of the SPIRV method table.vchuravy commentedon Nov 19, 2025
@simeonschaub could I bother you to take a look at what it would take to implement device side rand for pocl?
simeonschaub commentedon Nov 19, 2025
Sure, I can look into it! Shouldn't be too difficult to adapt JuliaGPU/OpenCL.jl#365. It's a little unfortunate to have two copies of the same code, I wonder whether we should eventually move some of the implementation to SPIRVIntrinsics? Not really sure that makes sense though, since the parts are all intertwined.
christiangnrd commentedon Sep 12, 2026
Close?
vchuravy commentedon Sep 12, 2026
Yeah I think we are pretty much there