Skip to content

Async GPU upload support? #36

Description

@gglang

Hello,

Thank you for this cool package. A lot of very nice functionality!

It seems to be using UnityWebRequestTexture.GetTexture under the hood (and equivalents in other paths), when loading from the web. If I am not mistaken, this triggers a synchronous GPU upload. This synchronous upload can cause frames to drop if the image is not small, and/or its a weak mobile device.

Do you have any suggestions for doing asynchronous GPU uploads?

Best,
Gerald

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions