Skip to content

Implement a StateBase interface? #12

Description

@Invertex

Is there a reason for not implementing StateBase as an interface so states can be used as protected types such as MonoBehaviour and ScriptableObject? It seems like the only concrete part of the class is the exitTime constructor, but that seems like something that doesn't need to be. Implementing classes can simply choose to provide constructors that override that internal value or not and the interface can have a property for it.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions