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Godot 4 Auto-Vehicle-Setup Addon

A powerful editor utility for Godot 4 that automates the tedious process of rigging 3D vehicles. With a single click, this tool identifies wheel geometry, sets up the node hierarchy, assigns RayCast3D components, and configures a RigidBody3D physics setup.

Features

  • One-Click Rigging: Automatically detects tire geometry and mesh bounds.
  • Physics Ready: Converts your static mesh root into a fully functional RigidBody3D.
  • Standardized Hierarchy: Creates a clean, predictable node structure (Wheel_FL, Wheel_FR, etc.) for arcade physics systems.
  • Non-Destructive: Reparents existing meshes safely into the new vehicle structure.

Installation

  1. Download this repository.
  2. Navigate to your Godot project folder.
  3. Copy the addons/auto_vehicle_setup folder into your project's addons/ directory.
    • Note: If you don't have an addons/ folder, create one in the root of your project.
  4. Open your project in the Godot Editor.
  5. Go to Project > Project Settings > Plugins.
  6. Find Auto-Vehicle-Setup and set the status to Enabled.

How to Use

  1. Select the Node3D (or root object) containing your vehicle meshes.
  2. In the Inspector panel, locate the Auto-Vehicle-Setup3D section.
  3. Assign your target mesh node and vehicle physics script.
  4. Click the Run Organization button.
  5. Your car is now rigged and ready for physics!

Contributing

Feedback and Pull Requests are welcome. If you find a bug or want to support more suspension types, please open an issue!

License

MIT License

πŸš€ Show Your Support

If this addon saved you hours of manual rigging, please consider supporting the project:

Your support helps me dedicate more time to improving this tool and adding new features like [insert your next planned feature, e.g., 6-wheel support].

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