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GepulsteAtmung/README.md

GepulsteAtmung

Apple Platform Developer

Building native tools, thoughtful interfaces, and emulation experiences with SwiftUI.

Swift SwiftUI iOS iPadOS macOS Xcode


What I build

I work at the intersection of native Apple-platform development and runtime engineering. My focus is turning technically complex systems into software that feels clear, responsive, and at home on every device.

  • SwiftUI-first product engineering across iPhone, iPad, and Mac
  • Adaptive interfaces designed for touch, keyboard, mouse, and multiple windows
  • Runtime integration, content detection, archive import, and compatibility workflows
  • Practical architecture with an emphasis on maintainability and honest product boundaries

Featured project

Re:Echo repository card

A native visual novel library and runtime for iOS, iPadOS, and macOS, built with modern SwiftUI.

  • ONS/ONScripter as the primary runtime
  • Experimental RPG Maker MV/MZ, KrKr2, and Windows game support on selected platforms
  • Direct ZIP and folder import with automatic content detection
  • Touch-first mobile design and a multi-window desktop experience

Explore the project / View releases


Engineering focus

Area What I care about
Native experience Platform conventions, adaptive layouts, accessibility, and polished interactions
Runtime systems Compatibility layers, engine detection, media pipelines, and input handling
Product reliability Clear limitations, resilient imports, useful errors, and maintainable architecture
Cross-platform design One product language with interfaces tailored to iPhone, iPad, and Mac

Currently

Improving Re:Echo's compatibility and library experience while exploring better ways to bring legacy visual novels into a modern Apple-platform workflow.

Connect

GitHub Instagram Threads

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  1. Re-Echo Re-Echo Public archive

    A simple and easy-to-use Galgame emulator built with modern SwiftUI

    6