Apple Platform Developer
Building native tools, thoughtful interfaces, and emulation experiences with SwiftUI.
I work at the intersection of native Apple-platform development and runtime engineering. My focus is turning technically complex systems into software that feels clear, responsive, and at home on every device.
- SwiftUI-first product engineering across iPhone, iPad, and Mac
- Adaptive interfaces designed for touch, keyboard, mouse, and multiple windows
- Runtime integration, content detection, archive import, and compatibility workflows
- Practical architecture with an emphasis on maintainability and honest product boundaries
A native visual novel library and runtime for iOS, iPadOS, and macOS, built with modern SwiftUI.
- ONS/ONScripter as the primary runtime
- Experimental RPG Maker MV/MZ, KrKr2, and Windows game support on selected platforms
- Direct ZIP and folder import with automatic content detection
- Touch-first mobile design and a multi-window desktop experience
Explore the project / View releases
| Area | What I care about |
|---|---|
| Native experience | Platform conventions, adaptive layouts, accessibility, and polished interactions |
| Runtime systems | Compatibility layers, engine detection, media pipelines, and input handling |
| Product reliability | Clear limitations, resilient imports, useful errors, and maintainable architecture |
| Cross-platform design | One product language with interfaces tailored to iPhone, iPad, and Mac |
Improving Re:Echo's compatibility and library experience while exploring better ways to bring legacy visual novels into a modern Apple-platform workflow.
