Update animation.lua#47
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Fixed lack of looping issue. |
Grid view mostly implemented, missing code for nine-slice back ground. Need to implement nine-slice first. Updated playdate/graphics and playbit/graphics to allow transparent clearing of images
Added nineslices Updated grid view to work with nineslices and fixed scrolling issues noticeable with larger inset padded Added image:drawTiled which is used in nineslices Added comment to graphics about transparent being an allowed color
Matching playdates where padding of cell is shown when minimum scroll to cell is selected. Fixed inset size error.
Keyboard added System Menu added Sprite system added Pathfinder added Nineslice added grid view improved Blinker fixes File flush and write added Font can handle width and height XOR and NXOR mode for images implemented Added timer.performAfterDelay Tile map more functions implemented and fixes Geometry added just constants for kFlipped
Added background image behind system menu, copy of what's on the screen. Fixed crashes on nil, set correct number of rows for menu. Changed so that only 'a' button runs standard menu item.
Only update context when popping a context to improve performance. (playbit.graphics.updateContext just returns without doing anything) Added playdate.graphics._clearNoUpdateContext to clear image before drawing to it without needing to updateContext. Useful if updateContext is reinstated
Draw Centered was missing /2 in Y Remove debug prints
SHiLLySiT
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Apr 2, 2026
SHiLLySiT
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We discussed this somewhere off Github, but noting here for posterity: this work needs to be split into separate PRs per the contributing guideline: Write small and focused PRs.
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Added blinker support in the animation.lua file, @SHiLLySiT please review.
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