CultMesh-based surface web, portable control layer, and timestamped sensor edge.
Eve is the display/control/sensor edge for GameCult apps. Every participant in a Verse should be able to publish a structured control surface, live data tree, media panel, story scene, or operator dashboard through CultMesh. Eve clients render those surfaces, return operator intent, and publish local sensors with timestamps so Mimir, VoidBot, Fensalir, Sai, Odin, StreamPixels, and the rest of the mesh can share one inspectable field of state.
The promise is the Eve MultiVerse: chosen CultCache backing stores become Verse consensus shards; annotated typed documents become reactive state; Eve surface documents bind to those document fields; users touch native-feeling controls on browser, iOS, Android, Fensalir Direct2D, Unity, overlays, and future clients; providers still own accepted truth. Eve makes distributed state visible, touchable, and answerable without stealing authority from the system that owns the consequence.
In the GameCult service architecture, Eve is the shared interactive language:
services publish meaningful GUI/TUI surfaces once as Eve DSL or
gamecult.eve.surface.v1, and each runtime lowers that surface locally.
Durable service state belongs in CultCache .cc; local Verse visibility belongs
in CultMesh; discovery belongs in Odin.
The browser implementation is the ground-truth renderer and behavior reference. Native clients on iOS, Android, and other surfaces should match the browser's CultMesh document semantics as closely as possible, using platform-native UI and media paths where that makes the surface faster, more direct, or more capable.
This repo is part of the wider public argument already visible on
gamecult.org: the integrated dossier names
CultMesh as typed distributed state; the
Week 07 damage report
records Eve, Fensalir, CultLib, Sai, and Odin turning operator surfaces into
first-class state; The Free Mouth And The Native Body
describes the Persona/native-body split Eve must serve; and
The Sleeping Colossus Learns To Refuse The Throne
is the praxis warning: means and ends must match. Eve's means are local
projection, consentful command boundaries, inspectable stale state, and clear
provider authority.
Build one deployable Eve runtime family:
- Browser: canonical CultMesh UI compositor, test oracle, and reference behavior.
- iOS: native full-screen renderer, multitouch controller, camera/mic/motion sensor publisher, and low-latency media display.
- Android: native renderer and sensor publisher with the same CultNet contracts.
- Flutter: likely native client framework for Android/iOS parity once installed; it should consume the browser-defined CultMesh surface model rather than replacing the browser as ground truth.
- Fensalir Direct2D: close-to-metal desktop/runtime client surface for the same CultMesh UI documents, lowered through Fensalir's existing DirectWrite/Direct2D overlay machinery.
- Shared API: apps publish control surfaces and structured data; Eve publishes commands, pointer/touch input, and timestamped sensor packets.
Eve is not remote DOM streaming in a new hat. Remote pixels are tolerated only where they are the honest edge of an existing system. The durable shape is a retained surface document backed by typed CultCache state and carried through a Verse.
The user story should be this simple:
using var node = await CultMesh.StartNodeAsync("mimir.ccmp");
var surface = node.Documents
.Document<MimirProgramSurfaceConfigDocument>("mimir.program.default");
element.Bind(
surface.Field(x => x.Layers[1].Opacity),
access: CultAccess.ReadWrite);That exact ergonomic API is still a target, not a completed substrate feature.
The existing CultMesh/CultNet database layer already exposes typed document
watch streams such as Watch<T>(), WatchRecord<T>(), WatchByName<T>(), and
WatchByIndex<T>(); the missing Eve-facing cut is field-level binding over
annotated POCOs, authority labels, and native renderer adapters that can expose
staleness, denial, prediction, and reconciliation without making every provider
write dashboard plumbing by hand.
The invariant is blunt: CultCache owns typed document identity and local persistence; CultMesh owns Verse visibility, shard authority, leases, subscription fanout, and reconciliation; providers own domain truth and side effects; Eve owns projection, input capture, timestamped sensor publication, and renderer parity. If a pretty panel cannot say which fields are stale, denied, predicted, or authoritative, it is not done. It is flirting with the operator.
The current checked-in client is the iOS Theos app, still named EveCanvas at
the bundle level until the wider Eve runtime split exists.
The Android proof under android/ is a small native Kotlin client built with
the installed Android SDK and CultLib's cultmesh-kotlin package, without
Gradle or Flutter. It exists to put Eve on Periwinkle immediately: it consumes
typed mimir.eve_dashboard_state.v1 CultMesh documents, sends
mimir.eve_dashboard_command.v1 command documents, and publishes timestamped
touch/motion observations as mimir.eve_sensor_observation.v1 plus camera/mic
payloads as mimir.eve_media_observation.v1.
EVEAppDelegatecreates one fullscreenUIWindow.EVEViewControllerinstalls:EVEGLView, aCAEAGLLayerbacked OpenGL ES render target.- a full-screen
UIImageViewthat displays CEF relay frames. EVEFrameStreamClient, a native WebSocket client for frame/input transport.- a native UIKit
UILabeloverlay for crisp Retina status text. CADisplayLinkfor frame ticking.CMMotionManagerfor accelerometer and gyro telemetry.
EVEFrameStreamClientreceives binary JPEG frames from the Starfire CEF relay and sends touch events back as JSON viewport coordinates.EVESensorUplinkClientopens separate WebSocket uplinks for camera and microphone observations so sensor traffic does not block display/control traffic.EVEDashboardClientopens the native Mimir dashboard socket and receives scene/control state snapshots.EVEViewControllercaptures camera frames with AVFoundation and microphone blocks with AVAudioEngine, then sends binary CultMesheve-cameraandeve-micmedia observations to Mimir. It also renders the dashboard natively with UIKit: a scene graph, draggable source panels, visibility/reset controls, and multitouch pan/pinch/rotate transform commands.
- Browser layout is the reference behavior. Native clients do not improvise new semantics when a CultMesh surface already defines them.
- Native clients do not embed a browser as their only answer. They render the same surface documents with platform-native controls when that is the better machine.
- Fensalir's Direct2D surface is a client renderer, not a second source of UI truth. It consumes provider-owned CultMesh surface state and returns commands through the same Eve/CultNet path.
- Reactive bindings name typed document fields and authority. Local callbacks, DOM handlers, UIKit actions, and Direct2D hit tests are renderer actuators, not portable state owners.
- CultNet carries typed surface state, commands, and timestamped sensor packets. Edge JSON is tolerated only as an interoperability envelope while the typed CultMesh document shape is being proven.
- UIKit is the current iOS streamed-frame owner; OpenGL ES is fallback/local render.
- The status bar stays hidden.
- Eve clients own local sensor reads and timestamps. Mimir owns synchronization and final interpretation after those samples arrive.
- App-specific dashboards are providers. Eve renders them; the provider owns accepted state, commands, and side effects.
See docs/cultmesh-streaming-ui-framework.md for the target architecture.
See docs/repo-strategy.md for the kernel/plugin/runtime/provider ownership
boundary and graduation rules.
See docs/eve-migration-roadmap.md for the staged migration from in-repo
incubation to kernel, plugin, runtime, conformance, and provider-owned repos.
See docs/renderer-parity.md for current browser/iOS/Android/Fensalir/Flutter
renderer parity.
See docs/surface-contract-v1.md for the shared CultUI/CultMesh surface and
command contract.
Nested CultUI surfaces are documented there as embeddedDocuments /
surface.slot; the parity fixture is
web/fixtures/cultui-embedded-surface.json, and the runtime matrix is in
docs/parity-testing-harness.md. Renderer runtimes lower or preserve the slot
directly; Rust proves the same gamecult.eve.surface.v1 contract at the
CultMesh typed document sync layer in CultLib.
See docs/eve-dsl-reactive-bindings.md for the first Eve DSL and reactive
CultMesh binding contract.
See docs/eve-multiverse.md for the Eve MultiVerse philosophy and missing API
surface.
See docs/eve-face.md for Eve's persistent mission memory.
Start the browser reference surface runner:
powershell -ExecutionPolicy Bypass -File .\scripts\start-browser-reference.ps1Open http://127.0.0.1:8798/. Odin-owned Hermodr serves the browser reference
and lowers Odin-visible provider advertisements and surfaces. Local fixtures
remain an offline oracle when the live catalog is unavailable. The page can
render:
Fensalir Direct2D, a fixture surface for the planned CultMesh-to-AquariumUiDocumentlowering.Sai VN Surface, a fixture for visual-novel scenes exported asgamecult.eve.surface.v1, including optional nested Norn and TeX sidecar plugin surfaces placed diegetically inside the scene when those independent plugins are available.Huginn .cc, a read-only.evefixture emitted by CultCache/Huginn for.ccfiles: source witness, schema catalog, persisted records, payload byte counts, and decode status. Huginn emits Eve DSL; Eve compiles and renders it.Reactive DSL, a browser-reference fixture that compiles a small.evecomposition language into the same surface contract and binds UI controls to live CultMesh-shaped vars, collections, and derived fields.Embedded Surface Slot, a CultUI fixture proving that a parent surface can reserve layout while a child CultMesh document is resolved and rendered as a nested surface.
Start the Starfire relay from E:\Projects\VoidBot:
npm run swarm:eve-cef-relay -- --width 1620 --height 2160 --scale 2 --port 8792EveCanvas displays binary JPEG frames and returns touch events only when a
stream lowering is configured through EVE_STREAM_URLS. The native app no
longer guesses a Starfire relay address.
Start Mimir with config/mimir-runtime.raven-eve.example.json or run the
receiver processes directly:
dotnet run --project E:\Projects\Mimir\src\Mimir.EveSensorReceiver\Mimir.EveSensorReceiver.csproj -- --port 8793 --path /eve/camera --source-id eve-camera --type video-frame
dotnet run --project E:\Projects\Mimir\src\Mimir.EveSensorReceiver\Mimir.EveSensorReceiver.csproj -- --port 8794 --path /eve/mic --source-id eve-mic --type audio-blockEveCanvas sends binary mimir.eve_media_observation.v1 camera and microphone
observations only when EVE_CAMERA_URLS and EVE_MIC_URLS are configured.
Periwinkle sends camera, microphone, motion, and touch observations only when
launched with an explicit org.gamecult.eve.SENSOR_URI; the apps no longer
guess receiver URLs.
Start the dashboard authority on Starfire:
dotnet run --project E:\Projects\Mimir\src\Mimir.EveDashboard\Mimir.EveDashboard.csproj -- --port 8795EveCanvas connects to the Mimir dashboard WebSocket lowering for native retained
dashboard-state snapshots. That lowering renders the daemon-owned CultMesh
dashboard state; it is not provider discovery authority. Live provider discovery
belongs to Odin/CultMesh advertisements. Native iOS dashboard lowerings must be
configured through EVE_DASHBOARD_URLS; missing discovery stays visible instead
of falling back to LAN constants. EveCanvas sends compact commands back:
selectmovescalerotatetoggle-visibilityreset-transformopen-provider
Eve renders and edits dashboard trees natively; each provider owns accepted state and command handling. Eve is the operator's hand on the scene graph, not a second compositor and not a remote WebKit runtime.
The broker includes a native VoidBot tab/provider. Eve renders its CTB rail with
avatar images, selected Persona status panel, state tree, and detail pane from the
same VoidBot swarm-state.json projection used by the web dashboard.
Build the Android proof APK from Starfire:
powershell -ExecutionPolicy Bypass -File .\scripts\build-android.ps1Install to Periwinkle, then launch it. If Odin/CultMesh has provided dashboard and sensor endpoints, pass them explicitly; otherwise the app starts with those network paths disabled instead of guessing LAN addresses.
& "$env:LOCALAPPDATA\Android\Sdk\platform-tools\adb.exe" -s bad9dd01 install -r .\artifacts\android\eve-debug.apk
& "$env:LOCALAPPDATA\Android\Sdk\platform-tools\adb.exe" -s bad9dd01 shell am start -n org.gamecult.eve/.MainActivity --es org.gamecult.eve.DASHBOARD_URI "ws://<odin-or-dashboard-lowering>/eve/deck/cultmesh" --es org.gamecult.eve.SENSOR_URI "ws://<odin-or-sensor-lowering>/eve/periwinkle"On Xiaomi/MIUI devices, ADB install may require enabling developer setting
Install via USB and approving the on-device prompt.
The project is a Theos-style iOS application:
make package
make installEVE has SSH, jailbreak package management, a Procursus native build toolchain,
Theos at /var/theos, and the packaged iPhoneOS SDK linked under
/var/theos/sdks.
Expected EVE target:
ssh alias: eve
device: iPad11,6 / J171aAP
iPadOS: 14.4
install path: /Applications/EveCanvas.app
Stage from the workstation:
powershell -ExecutionPolicy Bypass -File .\scripts\stage-to-eve.ps1Build and install on EVE:
cd /var/mobile/Projects/Eve
export THEOS=/var/theos
make package
make install
uicache -p /Applications/EveCanvas.appLaunch EveCanvas from SpringBoard, or over SSH:
uiopen --bundleid org.gamecult.evecanvasCapture the running native renderer over SSH:
powershell -ExecutionPolicy Bypass -File .\scripts\capture-eve-screenshot.ps1If OpenGL ES context creation fails on-device, the app stays alive with the UIKit overlay instead of aborting launch. The render surface can then be fixed without losing the basic app deployment path.
- Create the browser reference Eve runtime and use it as the visual/behavior test oracle for native clients.
- Split the shared CultNet/CultMesh surface contract from the iOS app code and
keep
gamecult.eve.surface.v1as the renderer-facing contract. - Replace JSON/base64 sensor packets with binary framing once camera and mic timing are proven through Mimir.
- Replace the dashboard fixture state with live
MimirPresentationControlStateandMimirSceneEditorStatesnapshots. - Expand the Android Kotlin client from dashboard node rendering into the full
retained
surface.rootrenderer, and add the browser client against the same provider/sensor API.