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AkBoneDynamics

Unity

Simple bone dynamics for easy setup.
This project is for learning and experimental purposes. Please note that it is not designed to be implemented as-is in games, etc.

motion_sample.gif

.Assets/AkBoneDynamics/

Script Category Description
AkBoneDynamics.cs Core One is required per bone group.
Can be attached to any GameObject.
AkBoneDynamicsLight.cs Core Constraint and Angle Limit removed from AkBoneDynamics.cs
AkBDSphereCollider.cs Collider Sphere Collider.
Attach to GameObject want to collider.
AkBDCapsuleCollider.cs Collider Capsule Collider.
Attach to GameObject want to collider.
AkBDPlaneCollider.cs Collider Infinite Plane Collider.
Attach to GameObject want to collider.
AkBDCollider.cs Base class Base class for all colliders.

Inspector

Inspector.jpg

Gizmos / Debug

edit.jpg

Supported colliders

colliders.jpg

References

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Simple bone dynamics for Unity. (Experimental Project)

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