[Auto] [Update] Clarify 2D navmesh walkable area now extends around obstacles for characters - #1019
Open
github-actions[bot] wants to merge 1 commit into
Open
[Auto] [Update] Clarify 2D navmesh walkable area now extends around obstacles for characters#1019github-actions[bot] wants to merge 1 commit into
github-actions[bot] wants to merge 1 commit into
Conversation
…bstacles for characters
|
The latest updates on your projects. Learn more about Vercel for GitHub.
|
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This PR was automatically generated by the Update docs from GDevelop commits workflow.
An AI coding agent analysed recent commits in 4ian/GDevelop
and updated the documentation to reflect user-facing changes.
GDevelop commits covered
The AI agent summary is:
Summary
Most user-facing features in this batch (the new navmesh pathfinding behavior and gameplay tests) were already documented by earlier automation runs, and the remaining commits are bug fixes and editor UX polish that don't warrant doc changes.
The one substantive behavior change was "Extend the 2D navmesh around obstacles" (#8993): the 2D walkable area now extends beyond the obstacles' bounding box, so characters can move around obstacles rather than only inside the rectangle containing them. I updated the navmesh pathfinding page to reflect this, replacing the now-outdated "can only move inside the rectangle that contains all of them" wording.
Please review the changes carefully before merging.