“The Beetle is a Good Person Turned Bad.”
I'm a developer focused on C/C++, reverse engineering, native Windows development, game internals, automation, and experimental developer tooling.
I enjoy understanding how software works under the hood and building tools around that knowledge.
My main interests revolve around low-level and systems-oriented development.
I'm especially interested in:
🔧 Native C/C++ Development
🧩 Reverse Engineering
🎮 Game Internals
🧬 Unity / IL2CPP
🖥️ Windows & DirectX
🎨 ImGui Interfaces
🤖 AI-Assisted Developer Tooling
🔌 MCP Integrations
⚙️ Automation & Scripting
🔬 Binary Analysis & Debugging
I usually learn by building things, taking them apart, experimenting, and figuring out how everything works.
╔══════════════════════════════════════════════════════════════════════╗
║ MY INTERESTS ║
╠══════════════════════════════════════════════════════════════════════╣
║ ║
║ 🧩 REVERSE ENGINEERING ║
║ ├── Static Analysis ║
║ ├── Dynamic Analysis ║
║ ├── Debugging ║
║ ├── Memory Analysis ║
║ └── Runtime Analysis ║
║ ║
║ ⚙️ NATIVE DEVELOPMENT ║
║ ├── C ║
║ ├── C++ ║
║ ├── Windows ║
║ ├── DirectX ║
║ └── Low-Level Systems ║
║ ║
║ 🎮 GAME TECHNOLOGY ║
║ ├── Unity ║
║ ├── IL2CPP ║
║ ├── Runtime Resolution ║
║ ├── Hooks ║
║ └── ImGui ║
║ ║
║ 🤖 AI / AUTOMATION ║
║ ├── MCP ║
║ ├── AI Tooling ║
║ ├── Browser Automation ║
║ └── Developer Utilities ║
║ ║
╚══════════════════════════════════════════════════════════════════════╝
C++ / DirectX 11 / IL2CPP / ImGui
A C++ DLL injection framework for Unity IL2CPP applications featuring DirectX 11 hooking and ImGui integration.
C++ DirectX 11 ImGui IL2CPP Windows
IL2CPP-DirectX-ImGui
│
├── Cheat
│ ├── Functions
│ ├── Hooks
│ ├── Signatures
│ └── Utils
│
├── IL2CPPResolver
│ ├── Functions
│ ├── Unity
│ └── Utils
│
├── Utils
│ ├── Backend
│ ├── ImGui
│ └── Math
│
└── DllMain.cpp
AI + MCP + Reverse Engineering
An experimental project combining modern AI tooling with reverse-engineering and binary-analysis workflows. The idea is to connect modern AI tooling with reverse-engineering and binary-analysis workflows.
┌─────────────┐
│ AI │
└──────┬──────┘
│
┌──────▼──────┐
│ MCP │
└──────┬──────┘
│
┌────────────┼────────────┐
▼ ▼ ▼
Analysis Automation Tooling
Tools Workflows Integration
│ │ │
└────────────┼────────────┘
▼
Reverse Engineering
Binary Analysis Static Analysis Dynamic Analysis AI Tooling MCP Automation
Browser automation project designed around Unreal Fab workflows. The project focuses on automating repetitive browser interactions and simplifying manual workflows.
Browser
│
├── Automation
├── Workflow Handling
├── Repetitive Tasks
└── Developer Utilities
Built With: JavaScript Browser Automation
A project related to Combat Master tooling and experimentation.
Focused on experimenting with game-related tooling and analysis workflows.
Not everything I build is meant to become a huge project.
A lot of my repositories are experiments around:
Contributor / maintainer for the Spanish localization of Easy CodeSnap.
A VS Code extension for creating customizable code snapshots with support for PNG, SVG and WebP export, clipboard integration, line highlighting and customizable appearance.
┌──(esc@github)-[~/projects]
└─$ ./status
[████████████████████████████████] 100%
SYSTEM STATUS
────────────────────────────────────
C/C++ ██████████ ONLINE
Reverse Engineering ██████████ ONLINE
Windows / DirectX █████████░ ACTIVE
Unity / IL2CPP █████████░ ACTIVE
ImGui ████████░░ ACTIVE
AI / MCP ████████░░ ACTIVE
Automation ███████░░░ ACTIVE
────────────────────────────────────
> system ready
> experiments running
> curiosity: UNLIMITED


