Adding Variant Recipes - #32
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Added the ability to add variant recipes, meaning you don't need multiple recipes for every variant anymore and just can use one recipe.
Example:
make_trapdoors:
production_time: 4s
name: Make Trap Doors
type: VARIANT
input:
chest:
v: 3839
==: org.bukkit.inventory.ItemStack
type: CHEST
amount: 2
variant_input:
log:
v: 3839
==: org.bukkit.inventory.ItemStack
type: OAK_LOG
amount: 1
variant_output:
trapdoor:
v: 3839
==: org.bukkit.inventory.ItemStack
type: OAK_TRAPDOOR
amount: 128
variant_prefixes:
- OAK
- BIRCH
- SPRUCE
- JUNGLE
- ACACIA
- DARK_OAK
- CHERRY
- MANGROVE
- PALE_OAK
variant_overrides:
BAMBOO:
input: BAMBOO_BLOCK
CRIMSON:
input: CRIMSON_STEM
WARPED:
input: WARPED_STEM
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Added the ability to add variant recipes, meaning you don't need multiple recipes for every variant anymore and just can use one recipe.
The variant input relies on underscore prefixes of the wanted item, you can override that behavior by using the variant_overrides.
The output also works without prefix, so it could take any type of LOG / PLANKS etc but output a PISTON for example.
Newly added VARIANT recipe type, new variant_input, variant_output, variant_prefixes and variant_overrides configuration sections
For any questions abt it just DM me 👈(゚ヮ゚👈)
Example:
make_trapdoors:
production_time: 4s
name: Make Trap Doors
type: VARIANT
input:
chest:
v: 3839
==: org.bukkit.inventory.ItemStack
type: CHEST
amount: 2
variant_input:
log:
v: 3839
==: org.bukkit.inventory.ItemStack
type: OAK_LOG
amount: 1
variant_output:
trapdoor:
v: 3839
==: org.bukkit.inventory.ItemStack
type: OAK_TRAPDOOR
amount: 128
variant_prefixes:
- OAK
- BIRCH
- SPRUCE
- JUNGLE
- ACACIA
- DARK_OAK
- CHERRY
- MANGROVE
- PALE_OAK
variant_overrides:
BAMBOO:
input: BAMBOO_BLOCK
CRIMSON:
input: CRIMSON_STEM
WARPED:
input: WARPED_STEM
output: GRASS_BLOCK //example, each override can also be its own output unrelated to the previous set output
make_piston:
production_time: 4s
name: Make Pistons
type: VARIANT
input:
iron:
v: 3839
==: org.bukkit.inventory.ItemStack
type: IRON_INGOT
amount: 4
variant_input:
plank:
v: 3839
==: org.bukkit.inventory.ItemStack
type: OAK_PLANKS
amount: 1
variant_output:
piston:
v: 3839
==: org.bukkit.inventory.ItemStack
type: PISTON
amount: 1
variant_prefixes:
- OAK
- BIRCH
- SPRUCE
- JUNGLE
- ACACIA
- DARK_OAK
- CHERRY
- MANGROVE
- PALE_OAK
variant_overrides:
BAMBOO:
input: BAMBOO_PLANKS
CRIMSON:
input: CRIMSON_PLANKS
WARPED:
input: WARPED_PLANKS