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Future of Dungeons Guide #438

Description

@cyoung06

This is meta issue, to inform you about the future upcoming on Dungeons Guide.

KnownBugs

Issue Reporting

  • AI Based Auto-reply bot for discord. let's see how much gpt-3.5 is gonna cost (lol).
  • Github issues bot asking for "Better documentation" of the bug

By the way... I'd love if when you make GitHub issues you at least describe problem, instead of just saying "it doesn't work".

Near Future

  • Migrate all gui code to Skyvelutter, separating gui from dg
  • UniversalCraft but for dg, To make migration easier. NM'C' stuff will be all moved to separate module
  • Better documentation on the code
  • Roomdata Autocollection, to some weird format
    • World class to "RayCastedWorld" class based on raycasting. RayCastedWorld will only have raycasted blocks, and rest blocks will be filled with known roomdata.
    • Roomdetection even when room is partially chunk loaded.
  • Stonk routes (in progress in pathfinding-overhaul branch, but roomdata autocolleciton must be done first since current data is a bit rigged)
    • Prerequisite field in all the DungeonMechanics now will be "maybe-check-for-shorter-route-requisite"
    • Better pathfinding, based on INodeOpener. Abstract current ones.
  • Better one-flow-water-solver, current one is a bit slow due to stupid heuristic
  • Error autocollection, then fix all the smol Exceptions occurring in Dungeons Guide
  • Get unloading to work properly.
  • Communication between DG instances via backend.
  • Get another server for dg backend since current one is running out of memory due to redis taking humongous amount of it.
  • Actually find score formula instead of embedding data and doing linear Interpolation.
  • Loot-tracker
  • Auto-party-kicker-based-on-blockcoding
  • Fix loot-price based on coflnet api. :DDDD
  • Scripting inside dg -> :D
  • New cosmetics: Currently dg is costing me money, I want to make it at least net-0-profit. or maybe a bit more to afford new servers with more ram.
  • Actual privacy policy.

Distant Future

  • Unit tests.

Activity

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