After fixing prefabs to have less colliders and switching all colliders to triggers, the game lags.
Possible solution: check if OnTrigger2DEnter events are running when child objects are colliding with parent objects. Could be the new line renderer engine.
After fixing prefabs to have less colliders and switching all colliders to triggers, the game lags.
Possible solution: check if OnTrigger2DEnter events are running when child objects are colliding with parent objects. Could be the new line renderer engine.