Skip to content

Lag in Battle Screen #1

Description

@RScopio

After fixing prefabs to have less colliders and switching all colliders to triggers, the game lags.
Possible solution: check if OnTrigger2DEnter events are running when child objects are colliding with parent objects. Could be the new line renderer engine.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

Labels

Projects

No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions