完成 ba-click-fx v1.2.29 集成并修复全局透明度 - #133
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* 集成 ba-click-fx 特效渲染器 * 修复 vendor 哈希在 CI 中不一致 * 同步 ba-click-fx v1.2.11 产物 * 保持强制取消即时清理轨迹 * 固定浅色背景兼容轮廓参数 * 同步 ba-click-fx v1.2.15 产物 * 适配透明桌面完整渲染后端 * 同步 ba-click-fx v1.2.16 产物 * 同步 ba-click-fx v1.2.19 产物 * 默认启用DOM Add合成 * 同步本地上游宿主合成产物 * 接入透明窗口合成状态合同 * 同步 ba-click-fx v1.2.20 产物 * 同步 ba-click-fx v1.2.21 产物 * 同步 ba-click-fx v1.2.23 产物 * 切换宿主合成为 DOM Add 近似 * 启用浅色背景透明合成配置 * 同步 ba-click-fx v1.2.25 产物 * 默认使用相对 OKLCH 主题颜色 * 接入输入采样率运行时 API * 对齐输入采样率宿主配置 * 更新颜色与采样率使用说明 * 收紧采样率宿主类型边界 * 统一输入采样率回退文案
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new的 集成 ba-click-fx v1.2.25 特效渲染器 #127,使用单个 squash 基线提交,不重提原分支的 25 个提交。e02336877fa74b46dff1f95d6876c58267251b1a,IIFE SHA-2567AC5DCB27EB652C7709751B2337A18EAD5ECFBEA02B49CC651AC6B2A841CA946。BAClickFX.target,使主层、Bloom 和库内回退层共享同一最终输出层。opacity固定为1;现有EffectOpacity改为宿主最终 CSSopacity,在 HDR/Bloom 完成后统一衰减点击、碎片、拖尾和 Bloom。manual + WebGL2 + browser-overlay + source-over + transparent-window、isolatedCompositing: false与maxDpr: 2。验证
npm.cmd run check通过,v1.2.29 源码工作区干净。opacity=1、10%/50%/100% 最终映射、暂停恢复和后端回退。Assembly.Location单文件分析警告 IL3000。git diff --check通过。本地测试包:
D:\C#project\BASpark\artifacts\BASpark-v1.6.2-ba-click-fx-v1.2.29-final-win-x64\BASpark.exe测试包 SHA-256:
63AB8B5AF21536EA1155FC0B66157341676C964356A292559455B54E3363CB1D独立工作
Closes #129
Fixes #132