"The OASIS school from Ready Player One, but real."
An open-world adaptive learning game for ages 2 and up. No quizzes. No tests. No essays. The world demands knowledge and rewards mastery. Playing IS learning.
Powered by Atlas Cortex. Built by DigitalBrainstem.
graph TB
subgraph Client["🎮 Game Client (Three.js/TypeScript)"]
WE[World Engine] --> R[3D Renderer]
WE --> P[Physics]
WE --> C[Crafting]
AI[Audio/Input] --> V[Voice]
AI --> T[Touch/Gamepad]
AI --> K[Keyboard]
end
subgraph Server["⚡ Game Server (FastAPI/Python)"]
PR[Profiles] --> MS[Mastery Tracker]
CT[Content Server] --> QS[Quest System]
SY[Sync Engine] --> OF[Offline Support]
end
subgraph Atlas["🧠 Atlas Cortex"]
LLM[LLM Engine] --> CG[Content Generator]
LLM --> GA[Gap Analysis]
LLM --> DT[Difficulty Tuning]
TTS[Fish Audio TTS] --> CV[Companion Voice]
end
Client -->|REST API| Server
Server -->|Module API / Nightly Batch| Atlas
subgraph Platforms["📱 Platforms"]
B[Browser]
S[Surface Go Kiosk]
SAT[Satellite Speaker]
end
Client --- Platforms
Five mastery tiers, one seamless world that grows with the player:
| Tier | Ages | Experience |
|---|---|---|
| Foundation | 2–5 | Dora-style companion talks directly to the child. Touch + voice. Colors, counting, shapes, phonics. |
| Discovery | 6–10 | Open world unlocks. Companion becomes adventure partner. Quests teach arithmetic through calculus foundations. |
| Builder | 11–14 | Full crafting, Code Forge, Time Rift missions. Real chemistry formulas, structural physics, economy systems. |
| Innovator | 15–18 | Physics simulations, chemistry labs, historical debates. AP/college-prep level content. |
| Creator | 18+ | Research-grade tools. Calc 3, organic chemistry, quantum mechanics, ML, distributed systems. |
Knowledge is the only currency. No microtransactions. No ads. No pay-to-play. Ever.
20 focused spec documents in docs/:
| # | Document | Focus |
|---|---|---|
| 01 | Vision | Design pillars, inspirations, what this IS and ISN'T |
| 02 | World Design | Biomes, morphing, procedural generation |
| 03 | Travel Mechanics | Village → galaxy, ships, FTL, fuel chemistry |
| 04 | Mastery Tiers | Foundation through Creator — detailed mastery-level gameplay |
| 05 | Gameplay Loops | Quests, crafting, building, Code Forge, economy |
| 06 | Mastery System | Ender Protocol: spaced repetition, gap detection |
| 07 | Subject Mapping | Every subject → game mechanic, all tiers |
| 08 | Atlas Integration | Invisible architect, nightly batch |
| 09 | Content Pipeline | Generation, validation, caching, distribution |
| 10 | Story & Narrative | The Founders, mystery arc, endgame |
| 11 | Companion System | Character arc, personality, teaching |
| 12 | Voice Gameplay | Zero-screen satellite mode |
| 13 | Input & Controls | Touch, voice, keyboard, gamepad |
| 14 | Multiplayer | Co-op, classroom mode, child safety |
| 15 | Profiles | Calibration zone, sync, progression |
| 16 | Art Direction | Stylized 3D, per-tier visual style |
| 17 | Audio Design | TTS, adaptive music, spatial audio |
| 18 | Tech Architecture | Three.js, FastAPI, DB, offline |
| 19 | Accessibility | Visual, motor, cognitive, auditory |
| 20 | Screen Time | Parental controls, COPPA, safety |
- Node.js 18+ (client)
- Python 3.11+ (server)
- Atlas Cortex instance (optional — game runs standalone)
# Clone
git clone https://github.com/Digitalbrainstem/athena.git
cd athena
# Client (not yet implemented)
cd client && npm install && npm run dev
# Server (not yet implemented)
cd server && pip install -r requirements.txt && python -m server.appThe game runs on Atlas satellite speakers (Hermes) with zero screen — pure voice interaction. See Voice Gameplay for the full design.
- Learning IS gameplay — the world demands knowledge, not answers to questions
- The game runs standalone — Atlas is the architect, not the engine
- No microtransactions — knowledge is the only currency
- Never feels like school — no grades, no scores, the world simply responds
- Radians AND degrees from age 2 — angles as "turns" builds lifelong intuition
- Gender-neutral everything — interests tracked by behavior, never demographics
- Screen time is unlimited — parent-configurable, never punitive
- The companion grows up with you — from Dora-style friend to research partner
| Codename | Project |
|---|---|
| Atlas (Cortex) | Self-evolving personal AI |
| Athena | Nexus Academy — this game |
| Apollo | ContextForge — context window manager |
| Hermes | Satellite speakers (Pi/ESP32) |
| Iris | Computer vision system |
MIT — © 2026 DigitalBrainstem / Derek Thomas