feat(ridge): first-playable Bridge β Relay secret route - #104
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Extend the console-first Ridge core across Concert, Dance Festival, and Relay so the secret CRT game can be walked end-to-end (guitar farewell, dedication, clean Bridge reset) without browser playtest loops. Co-authored-by: Cursor <cursoragent@cursor.com>
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Nearest interact now sorts by distance so the service gate wins over the steward at the soft wall. Plaza cast is spread out with distinct stick silhouettes, name tags, and clearer next-step prompts. Co-authored-by: Cursor <cursoragent@cursor.com>
Console `skip` / `warp` and DEV keys (] and 1β4) jump Compact Ridge Areas so manual playtests can reach Dance/Relay without replaying Bridge. Co-authored-by: Cursor <cursoragent@cursor.com>
Until post-game Open Ridge Return exists, finishing the CRT farewell ejects to the street and resets route progress for the next entry. Co-authored-by: Cursor <cursoragent@cursor.com>
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Summary
StickVisualProviderswaps set dressing/cast per area); durable progress usesfirstPlayableRoute.beat+activeAreaId.src/game/core/ridge/session.test.tsandpnpm ridge:console/pnpm game:console.Test plan
pnpm typecheck/pnpm test(or at least Ridge + console session tests)pnpm ridge:consoleβ walk Bridge β Concert (crowd β guitarist practice β stage β exit)?mode=interactive&startScene=ridge(or CRT + Circuit from Overworld) β left/right + talk UI on mobile/desktopMade with Cursor