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Rebuild Ridge as console-first secret game + headless full-route play - #103

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DaniloNovakovic merged 10 commits into
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feat/bridge-area-asset-rework
Jul 30, 2026
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Rebuild Ridge as console-first secret game + headless full-route play#103
DaniloNovakovic merged 10 commits into
mainfrom
feat/bridge-area-asset-rework

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@DaniloNovakovic

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Summary

  • Scrap the heavy Ridge PNG/debugger/walk-rail path and rebuild Bridge as a console-first stick prototype (ADR-0005) with Persona-style Scene UI conversation.
  • Add a full-game headless console (pnpm game:console, ADR-0006) so AI/humans can play Overworld → Basement → discrete Potassium → Circuit → CRT → Ridge without a browser.
  • Gate Ridge as a secret side story: win Potassium for a Circuit, insert it into the street CRT; thin Overworld/Basement Phaser scenes over GameConsoleSession while keeping physics/art in Phaser.

Test plan

  • pnpm typecheck && pnpm test
  • pnpm game:console --script "look; go right 4; interact; go right 14; interact glasses; close; go right 10; interact; interact; start; fight; fight; draft 1; fight; fight; draft 1; fight; go right 26; interact; look"
  • pnpm ridge:console --script "look; go right 4; interact; advance" (Ridge-only alias)
  • Browser: win Potassium → Circuit owned → street CRT prompt unlocks → enter Ridge
  • Browser: basement glasses → peel discovery typewriter still works
  • Browser: Ridge conversation panel advance/choose/leave feels halt-and-talk

Made with Cursor

DaniloNovakovic and others added 9 commits June 11, 2026 22:53
Replace the old forest bridge proof with layered cornfield doodle plates and align Bridge actor scale/style so the playable proof reads as one hand-drawn scene.

Co-authored-by: Cursor <cursoragent@cursor.com>
Give the builder and toy car paper-white fills and thicker black ink so they read like the playable doodle character.

Co-authored-by: Cursor <cursoragent@cursor.com>
Expose ridge-debugger from Pick Your Path and the dev scene switcher, and let Stage Authoring Mode tune parallax plates via dropdown selection, bounds overlays, drag, and sliders.

Co-authored-by: Cursor <cursoragent@cursor.com>
Dev-only commit endpoint patches stageComposition.ts from authoring drafts, with client-safe imports so ridge-debugger loads in the browser.

Co-authored-by: Cursor <cursoragent@cursor.com>
Align area doc with Cornfield Section exit, Simple Bridge Crossing, and landmark backdrop timing.

Co-authored-by: Cursor <cursoragent@cursor.com>
Replace the Stage Debugger/PNG walk-rail stack with a pure console core, stick VisualProvider, and Persona-style conversation UI so AI can playtest Bridge through CLI and art can be swapped later without rewriting gameplay.

Co-authored-by: Cursor <cursoragent@cursor.com>
Win Potassium for the Circuit, then power the overworld CRT between Projects and Abilities to boot Ridge as an optional secret side story.

Co-authored-by: Cursor <cursoragent@cursor.com>
Extend the Ridge console pattern across Overworld, Basement, discrete Potassium, and Ridge so agents can smoke the Circuit→CRT path without a browser.

Co-authored-by: Cursor <cursoragent@cursor.com>
Route interact/gating through the shared console core while Phaser keeps physics, art, and banana-peel presentation juice.

Co-authored-by: Cursor <cursoragent@cursor.com>
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Caution

The consumer version of Gemini Code Assist on GitHub has been sunset. All code review activity has officially ceased.

Drop unused exports, share nearby/test helpers, and mark intentional CLI complexity so pnpm fallow:audit stays green.

Co-authored-by: Cursor <cursoragent@cursor.com>

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@DaniloNovakovic
DaniloNovakovic merged commit 0899477 into main Jul 30, 2026
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DaniloNovakovic deleted the feat/bridge-area-asset-rework branch July 30, 2026 20:16
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