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移植基岩版实体到Java版:绿叶精华Boss、绿叶精灵、僵尸战士 - #2
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Aolkzyeoer wants to merge 5 commits into
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Aolkzyeoer wants to merge 5 commits into
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- 绿叶精华 Boss:三阶段战斗循环(破土无敌/近战/咆哮召唤),Boss血条,难度梯度伤害 - 绿叶精灵:范围喷吐攻击,含拖尾粒子 - 僵尸战士:难度感知伤害、随机武器与跳跃扑击AI - 新增 Bedrock 动画模型框架修复(Y轴翻转、动画剪辑切换) - 修复基岩粒子发射器(改用粒子图集获取sprite,修复1.21.1 NPE) - 补充方块datagen产物、战利品表与粒子清单
- 新增 BedrockMob 数据驱动框架(MobConfig:血量/速度/攻击/近战远程AI/目标选择) - 新增 GeneratedMobs(160实体注册+属性+生成位置)、GeneratedVanillaEntities(107原版基类)、GeneratedMobClient(批量渲染器) - 移植基岩几何体/动画/贴图资源,含 legacy 1.8.0 几何格式兼容 - 75张战利品表、49项生成条件(biome tag + neoforge:add_spawns) - entity_type 标签:can_breathe_under_water(12)、undead等5类(55) - 生成器 tools/entity_port/generate.mjs(Node,可复现)
- DeferredSpawnEggItem 注册 160 个 <name>_spawn_egg,蛋颜色取实体贴图平均色(无贴图用名字哈希稳定色) - 新创造标签页 decisland_entities_tab(DecIsland 生物,图标哥布林法师蛋) - 语言 key 自动导入基岩版现成翻译(生成 深海牢笼 / Spawn Goblin Wizard),缺失时实体名加前缀兜底 - 160 个 item/template_spawn_egg 物品模型 json
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概述
将基岩版实体移植到 Java 版(NeoForge 1.21.1),包括建模、动画、技能AI、战利品表与生成条件。
移植内容
技术说明