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DAXPL/README.md

Hi! I'm Miłosz Klim 👋

Software Engineer | Unity 3D | VR/XR | Sim2Real & IoT

I am a Software Engineer specializing in the development of advanced VR simulators and integrating game engines with embedded systems (IoT / Sim2Real). My passion lies in blurring the lines between the virtual and physical worlds — from designing clean software architecture in Unity to bringing hardware platforms to life and creating immersive training systems.

🎯 What do I do?

  • Simulations & VR/AR: I create immersive environments (training, research, medical) with a strong focus on rigorous performance optimization for standalone headsets (Meta Quest) and PCVR architecture.
  • Hardware & Sim2Real: I design communication protocols between Unity and microcontrollers (ESP32/Arduino). I connect virtual logic with physical immersion extensions, motion platforms, and sensors.
  • Software Engineering: I implement advanced design patterns (OOP), distributed systems (Netcode/Multiplayer), and artificial intelligence algorithms (ML-Agents).

🚀 Selected Projects & R&D

  • Multisensory VR Simulators: Developing environments that integrate users' biometric parameters with the game engine in real-time, alongside custom physical modules controlled by microcontrollers.
  • Machine Vision & Drones: Working on custom marker-based machine vision solutions applied to Unity logic, and training AI in virtual environments to control physical watercraft, optimized in C/C++.
  • VR Multiplayer & Netcode: Designing fully cooperative simulators in a client-server architecture with an effective emphasis on mitigating motion sickness.

🛠 Tech Stack

Game Development & XR

Unity C# VR/XR C++

IoT & Embedded

ESP32 Arduino Raspberry Pi

AI, Networking & Data Science

Python PyTorch Networking

Tools

Git Linux


💬 Socials

LinkedIn

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