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8 changes: 8 additions & 0 deletions entities/game/memory_game/scenes/MemoryGame.tscn
Original file line number Diff line number Diff line change
Expand Up @@ -244,6 +244,14 @@ debug_functions = Array[ExtResource("34_4hsit")]([SubResource("Resource_8rpam")]
[connection signal="game_paused" from="." to="Systems/PlayerInputSystem" method="game_paused"]
[connection signal="game_paused" from="." to="World/Camera2D" method="game_paused"]
[connection signal="load_game" from="." to="World/CardBoard/CardInteractionField" method="set_board_information"]
[connection signal="popup_menu_closed" from="." to="UI/PauseMenuButton" method="show_button_if_valid"]
[connection signal="popup_menu_closed" from="." to="UI/PlayersOverlay" method="show"]
[connection signal="popup_menu_closed" from="." to="UI/ZoomButtons/ZoomIn" method="show_button_if_valid"]
[connection signal="popup_menu_closed" from="." to="UI/ZoomButtons/ZoomOut" method="show_button_if_valid"]
[connection signal="popup_menu_shown" from="." to="UI/PauseMenuButton" method="hide"]
[connection signal="popup_menu_shown" from="." to="UI/PlayersOverlay" method="hide"]
[connection signal="popup_menu_shown" from="." to="UI/ZoomButtons/ZoomIn" method="hide"]
[connection signal="popup_menu_shown" from="." to="UI/ZoomButtons/ZoomOut" method="hide"]
[connection signal="request_popup" from="." to="Systems/PopupSystem" method="add_and_show_popup"]
[connection signal="force_close_popup" from="Systems/GameStateSystem" to="Systems/PopupSystem" method="force_close_popup_with_id"]
[connection signal="game_has_ended" from="Systems/GameStateSystem" to="World/CardBoard/CardVisuals" method="hide"]
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5 changes: 5 additions & 0 deletions entities/game/memory_game/scripts/MemoryGame.gd
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,9 @@ signal game_paused(is_paused: bool)

signal request_popup(window: PopupWindow)

signal popup_menu_shown()
signal popup_menu_closed()

signal game_loaded()

const CARDS_PER_PLAYER: int = 2
Expand Down Expand Up @@ -92,6 +95,8 @@ func show_game_menu() -> void:
game_menu = game_menu_template.instantiate() as GamePauseMenu
game_menu.high_priority = true
request_popup.emit(game_menu)
game_menu.popup_closed.connect(func() -> void: popup_menu_closed.emit())
popup_menu_shown.emit()

func set_is_multiplayer() -> void:
_is_local_only = false
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