Implement dynamic safe mode#6
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A system to automate the Safe Mode state of the mod when the player has the setting for it enabled.
In summary, this proposed implementation stores weak references to registered
horrible::Optionpointers in a new hashmap that are marked as cheating and are enabled by the player, and checks it on API register and user toggle to determine if the player should have safe mode toggled on or off.This also adds new public functions to the mod's API onto
horrible::Optionandhorrible::OptionManagerfor cheat detection. Modders will now be able to mark certain options of theirs as potentially cheating. It is recommended they do this for options that interfere with regular gameplay or base game save data.Several gameplay-based vanilla Horrible Menu options have been marked as cheats as well.