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How to build :

Due to large file sizes, unrar the folder : "Platformer/libs/assimp.rar" in order to build and run the project.

Multithreaded resource manager :

Resources loaded : shaders, meshes and textures, but the thread pool is flexible and can take any kind of task.

Average loading time, these are the averages of 5 loadings each :

  • Main thread : 25356 ms
  • 16 threads : 10628 ms

Game controls :

  • WASD (or ZQSD for AZERTY keyboards) to move the player around
  • SPACE to jump (there is a double jump)
  • X to dash
  • ENTER to pause the game
  • ESC to leave the game

Have fun :)

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3D Platformer game made with a custom OpelGL renderer, collision simulations and physics, with a multithreaded Resource Manager.

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