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1 change: 1 addition & 0 deletions AGENTS.md
Original file line number Diff line number Diff line change
Expand Up @@ -83,6 +83,7 @@ This section applies to any agent (Claude, Codex, Cursor, opencode, ...) working
- Keep UI and analysis engine decoupled through shared contracts.
- Prefer minimal, test-first changes for production code.
- Prefer practical, friendly, rehearsal-first wording over academic or authority-heavy language.
- Name tonight's first labeled chorus with the holding part when an active role is corroborated, the labeled lift, and the time so the next action is obvious.
- Do not reduce the product to a chord analyzer when form, timing, player coordination, playable ranges, simplification, and setup cues are the real rehearsal blockers.
- Do not frame usability as a reason to accept weak analysis quality; BandScope should aim for both easy use and high accuracy.

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1 change: 1 addition & 0 deletions ARCHITECTURE.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@ Last updated: 2026-03-11

- Product identity, UX tone, copy rules, and prioritization tie-breakers live in `docs/brand-story.md`.
- Future PRDs, TRDs, onboarding copy, empty states, error messages, and marketing copy should use that document as the single brand source of truth.
- Workspace and player copy for tonight's first labeled chorus must name the holding part when corroborated, the labeled lift, and the time so the next action is obvious.

## Security source

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1 change: 1 addition & 0 deletions CHANGELOG.md
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Expand Up @@ -4,6 +4,7 @@

### Added

- Name tonight's first labeled chorus on the workspace and player so the room can catch the lift; the workspace action opens the matching map section, while the player exposes a Hear action only when its owning playback surface supplies a seek callback.
- Name tonight's first playable range on the ready rehearsal map and tell the player to check that span on their instrument before the section.
- Display the analyzed song tempo (BPM) as a badge in the rehearsal workspace.
- 각 합주 역할(Role)별 개인 연습 진행도를 0~100% 범위로 기록 및 시각화할 수 있는 연습 진척도(`practiceProgress`) 트래커 기능 추가. UI 컨트롤(슬라이더 및 +/- 버튼)과 한/영 다국어 지원 포함.
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2 changes: 1 addition & 1 deletion CLAUDE.md
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Expand Up @@ -51,7 +51,7 @@ BandScope is a local-first desktop app for rehearsal prep: it turns a song into

Three layers, decoupled through shared contracts:

- `apps/desktop` — Tauri 2 + Vite + React 19 shell (Tailwind 4, Base UI, Storybook). Feature screens live in `src/features/` (home, workspace, chords, ranges, player, settings). The ready workspace names tonight's first playable range and the next instrument check. `src/lib/analysis.ts` and `src/lib/job_runner.ts` call typed Tauri IPC commands, with a browser fallback that serves demo data when not running inside Tauri.
- `apps/desktop` — Tauri 2 + Vite + React 19 shell (Tailwind 4, Base UI, Storybook). Feature screens live in `src/features/` (home, workspace, chords, ranges, player, settings). Workspace and player name tonight's first labeled chorus so the room can catch the lift; the workspace action opens the matching map section, while the player exposes a Hear action only when its owning playback surface supplies a seek callback. The ready workspace also names tonight's first playable range and the next instrument check. `src/lib/analysis.ts` and `src/lib/job_runner.ts` call typed Tauri IPC commands, with a browser fallback that serves demo data when not running inside Tauri.
- `apps/desktop/src-tauri/src/main.rs` — the Rust orchestration boundary. Tauri commands (`start_analysis_job`, `get_analysis_job_status`, `select_local_audio_source`, `import_youtube_url`) validate untrusted input (project IDs, file paths, URLs) and spawn the Python engine as a subprocess. There is no loopback HTTP listener and no network path for local analysis.
- `services/analysis-engine` — Python package `bandscope_analysis` (librosa/numpy). Entry point `cli.py` reads a JSON job request on stdin and prints a structured job-status JSON envelope on stdout (`--progress-jsonl` streams progress lines). `api.py` orchestrates the pipeline across the `separation`, `sections`, `roles`, `chords`, `ranges`, `temporal`, `transcription`, and `youtube` modules.

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97 changes: 97 additions & 0 deletions apps/desktop/src/features/player/index.test.tsx
Original file line number Diff line number Diff line change
@@ -0,0 +1,97 @@
import { fireEvent, render, screen } from "@testing-library/react";
import { createDemoRehearsalSong } from "@bandscope/shared-types";
import { describe, expect, it, vi } from "vitest";
import { PlayerFeature } from "./index";

function songWithChorus() {
const song = createDemoRehearsalSong();
const verse = song.sections[0]!;
const chorus = structuredClone(verse);
chorus.id = "chorus-1";
chorus.label = "chorus";
chorus.timeRange = { start: 30, end: 46 };
chorus.roles = [
{
...verse.roles[2]!,
id: "lead-vocal",
name: "Lead Vocal",
rehearsalPriority: "high"
}
];
chorus.partGraph = [
{
role_id: "lead-vocal",
is_active: true,
handoff_to: [],
handoff_from: []
}
];
song.sections = [verse, chorus];
return song;
}

describe("PlayerFeature", () => {
it("asks the room to analyze first when no song is loaded", () => {
render(<PlayerFeature title="Player" />);
expect(
screen.getByText("Analyze tonight's song first, then hear the first chorus from this player.")
).toBeTruthy();
});

it("keeps the chorus hear action unavailable without a player playback callback", () => {
render(<PlayerFeature title="Player" song={songWithChorus()} />);

expect(screen.queryByRole("button", { name: "Hear Lead Vocal lift at 0:30" })).toBeNull();
expect(screen.getByText("Lead Vocal lifts the chorus at 0:30.")).toBeTruthy();
});

it("delegates the chorus hear action to the owning player callback", () => {
const onPlayFromSeconds = vi.fn();
render(<PlayerFeature title="Player" song={songWithChorus()} onPlayFromSeconds={onPlayFromSeconds} />);

fireEvent.click(screen.getByRole("button", { name: "Hear Lead Vocal lift at 0:30" }));

expect(onPlayFromSeconds).toHaveBeenCalledTimes(1);
expect(onPlayFromSeconds).toHaveBeenCalledWith(30);
});

it("renders a safe empty summary when the runtime section collection is not an array", () => {
const song = songWithChorus();
(song as unknown as { sections: unknown }).sections = null;

render(<PlayerFeature title="Player" song={song} />);

expect(screen.getByText("No chorus yet. Stay on tonight's map until the lift is labeled.")).toBeTruthy();
expect(screen.getByText("0 sections")).toBeTruthy();
});

it("renders a safe empty summary when the runtime section collection is sparse", () => {
const song = songWithChorus();
const sparseSections: typeof song.sections = new Array(2);
sparseSections[1] = song.sections[1]!;
song.sections = sparseSections;

render(<PlayerFeature title="Player" song={song} />);

expect(screen.getByText("No chorus yet. Stay on tonight's map until the lift is labeled.")).toBeTruthy();
expect(screen.getByText("0 sections")).toBeTruthy();
});

it("omits malformed runtime section elements without crashing the player summary", () => {
const song = songWithChorus();
song.sections = [null, song.sections[0]!] as unknown as typeof song.sections;

render(<PlayerFeature title="Player" song={song} />);

expect(screen.getByText("1 section")).toBeTruthy();
expect(screen.getByText("verse")).toBeTruthy();
});

it("does not pass an object-valued runtime song title into React copy", () => {
const song = songWithChorus();
(song as unknown as { title: unknown }).title = { unsafe: "not-copy" };

expect(() => render(<PlayerFeature title="Player" song={song} />)).not.toThrow();
expect(screen.queryByText("not-copy")).toBeNull();
});
});
70 changes: 60 additions & 10 deletions apps/desktop/src/features/player/index.tsx
Original file line number Diff line number Diff line change
@@ -1,46 +1,96 @@
import type { RehearsalSong } from "@bandscope/shared-types";
import {
SECTION_FORM_LABELS,
type RehearsalSection,
type RehearsalSong,
type SectionFormLabel
} from "@bandscope/shared-types";
import { FirstChorusCallout } from "../workspace/FirstChorusCallout";
import { createTranslator, detectPreferredLocale } from "../../i18n";

/** Documented. */
export function PlayerFeature(props: { title: string; song?: RehearsalSong | null }) {
const { title, song } = props;
type PlayerFeatureProps = {
title: string;
song?: RehearsalSong | null;
onPlayFromSeconds?: (startSeconds: number) => void;
};

/** Return whether one runtime section is safe to summarize in the player. */
function isPlayerSummarySection(value: unknown): value is RehearsalSection {
if (value === null || typeof value !== "object") {
return false;
}
const section = value as Partial<RehearsalSection>;
return (
typeof section.id === "string" &&
section.id.trim().length > 0 &&
typeof section.label === "string" &&
SECTION_FORM_LABELS.includes(section.label as SectionFormLabel)
);
}

/** Return dense, individually valid sections without trusting runtime collection metadata. */
function playerSummarySections(song: RehearsalSong): RehearsalSection[] {
const sections = song.sections as unknown;
if (!Array.isArray(sections)) {
return [];
}
const length = Number(sections.length);
if (!Number.isSafeInteger(length) || length < 0 || length > 0xffffffff) {
return [];
}
for (let index = 0; index < length; index += 1) {
if (!(index in sections)) {
return [];
}
}
return sections.filter(isPlayerSummarySection);
}

/** Player surface that names tonight's first labeled chorus and delegates playback to the owning player. */
export function PlayerFeature({ title, song, onPlayFromSeconds }: PlayerFeatureProps) {
const t = createTranslator(detectPreferredLocale());

if (!song) {
return (
<section style={{ padding: "24px" }}>
<h2>{title}</h2>
<p style={{ color: "#999" }}>No song loaded. Start an analysis to use the player.</p>
<p style={{ color: "#999" }}>{t("firstChorusNeedsSong")}</p>
</section>
);
}

const sections = playerSummarySections(song);
const songTitle = typeof song.title === "string" ? song.title : "";

return (
<section style={{ padding: "24px" }}>
<h2>{title}</h2>
<FirstChorusCallout song={song} actionMode="callback-only" onHearChorus={onPlayFromSeconds} />
Comment on lines +49 to +67

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🔍 Player Hear action is dormant

PlayerFeature and its onPlayFromSeconds prop are referenced only in the component and its test; no caller mounts it. Since the Hear action renders only when onPlayFromSeconds is supplied, the player half of this feature cannot surface in the running app. This predates the PR (the player screen was already unrouted), not a regression.

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<div
style={{
padding: "16px",
backgroundColor: "#fafafa",
borderRadius: "8px",
border: "1px solid #e8e8e8",
marginTop: "16px"
}}
>
<div style={{ marginBottom: "12px" }}>
<strong>{song.title}</strong>
<strong>{songTitle}</strong>
<span style={{ color: "#666", marginLeft: "8px" }}>
{song.sections.length} {song.sections.length === 1 ? "section" : "sections"}
{sections.length} {sections.length === 1 ? "section" : "sections"}
</span>
</div>
<div style={{ display: "flex", gap: "8px", flexWrap: "wrap" }}>
{song.sections.map((section) => (
{sections.map((section, sectionIndex) => (
<span
key={section.id}
key={`${section.id}-${sectionIndex}`}
style={{
padding: "4px 12px",
borderRadius: "16px",
backgroundColor: "#fff",
border: "1px solid #d9d9d9",
fontSize: "0.85em",
textTransform: "capitalize",
textTransform: "capitalize"
}}
>
{section.label}
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Original file line number Diff line number Diff line change
@@ -0,0 +1,69 @@
import { fireEvent, render, screen } from "@testing-library/react";
import { createDemoRehearsalSong } from "@bandscope/shared-types";
import { afterEach, describe, expect, it, vi } from "vitest";
import { FirstChorusCallout } from "./FirstChorusCallout";

function songWithChorus() {
const song = createDemoRehearsalSong();
const verse = song.sections[0]!;
const chorus = structuredClone(verse);
chorus.id = "chorus-1";
chorus.label = "chorus";
chorus.timeRange = { start: 30, end: 46 };
chorus.roles = [
{
...verse.roles[2]!,
id: "lead-vocal",
name: "Lead Vocal",
rehearsalPriority: "high"
}
];
chorus.partGraph = [
{
role_id: "lead-vocal",
is_active: true,
handoff_to: [],
handoff_from: []
}
];
song.sections = [verse, chorus];
return song;
}

describe("FirstChorusCallout reduced motion", () => {
afterEach(() => {
vi.unstubAllGlobals();
});

it("scrolls immediately when the operating system requests reduced motion", () => {
vi.stubGlobal("matchMedia", (query: string) => ({
matches: query === "(prefers-reduced-motion: reduce)",
media: query,
onchange: null,
addListener: vi.fn(),
removeListener: vi.fn(),
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
dispatchEvent: vi.fn()
}));

const grid = document.createElement("div");
grid.dataset.testid = "song-structure-grid";
const first = document.createElement("div");
const target = document.createElement("div");
const scrollIntoView = vi.fn();
Object.defineProperty(target, "scrollIntoView", {
configurable: true,
value: scrollIntoView
});
grid.appendChild(first);
grid.appendChild(target);
document.body.appendChild(grid);

render(<FirstChorusCallout song={songWithChorus()} />);
fireEvent.click(screen.getByRole("button", { name: "Open Lead Vocal chorus at 0:30" }));
expect(scrollIntoView).toHaveBeenCalledWith({ block: "nearest", behavior: "auto" });

grid.remove();
});
});
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