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VWE coilgun XML patch#4610

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SaltyKarl wants to merge 3 commits into
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SaltyKarl:VWE-Coilgun-XML
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VWE coilgun XML patch#4610
SaltyKarl wants to merge 3 commits into
CombatExtended-Continued:Developmentfrom
SaltyKarl:VWE-Coilgun-XML

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@SaltyKarl

@SaltyKarl SaltyKarl commented Jun 7, 2026

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Additions

no real addition

Changes

add highpower underbarrel and projectile, weapon trait updates, two weapon trait removal, unique weapon patched, idk how would it work with other underbarrel traits, may need patch those as exclusive to each other

References

n/a

Reasoning

n/a

Alternatives

idk

Testing

Check tests you have performed:

  • Compiles without warnings
  • Game runs without errors
  • (For compatibility patches) ...with and without patched mod loaded
  • Playtested a colony (specify how long) 10 minutes

@github-actions

github-actions Bot commented Jun 7, 2026

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-27083582338.zip

@github-actions github-actions Bot added the Download in Comments This PR has a zipfile download available. label Jun 7, 2026
@SaltyKarl SaltyKarl marked this pull request as ready for review June 15, 2026 07:10
@SaltyKarl SaltyKarl requested review from a team as code owners June 15, 2026 07:10
@github-actions

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-27531924283.zip

@github-actions

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-27532082532.zip

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-27532884904.zip

@truemogician

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Any progress on this? The incompatibility issue is actually more serious than it may appear to be. It's not simply that the new features VWE Coilgun just added are missing, but that it throws exceptions every tick, plus when drawing the gizmos for a selected pawn. As a result, when you select a pawn equipped with coilguns, no gizmos will show; and the exceptions thrown inside the tick methods could easily add multi-millisecond level latency. In my case, only two pawns with coilguns caused 10 ms drag.
The exceptions in the log look like this:

[VGE] VWE_Gun_GaussRifle1492037 is trying to set an active verb for CompMultiVerbWeapon, but its props has no data for such verb.

This issue should be given a higher priority.

@SaltyKarl

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Any progress on this? The incompatibility issue is actually more serious than it may appear to be. It's not simply that the new features VWE Coilgun just added are missing, but that it throws exceptions every tick, plus when drawing the gizmos for a selected pawn. As a result, when you select a pawn equipped with coilguns, no gizmos will show; and the exceptions thrown inside the tick methods could easily add multi-millisecond level latency. In my case, only two pawns with coilguns caused 10 ms drag.

The exceptions in the log look like this:


[VGE] VWE_Gun_GaussRifle1492037 is trying to set an active verb for CompMultiVerbWeapon, but its props has no data for such verb.

This issue should be given a higher priority.

Yes, the old coilgun patch doesn't work, you're describing what happens to coilgun weapons without this pr

@truemogician

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You're describing what happens to coilgun weapons without this pr

Yes, you didn't mention the consequence of the incompatibility, so I thought it may help to add them here, so that the maintainers can know this is more serious than a regular compatibility break.

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