VWE coilgun XML patch#4610
Conversation
|
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-27083582338.zip |
|
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-27531924283.zip |
|
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-27532082532.zip |
856768a to
e573193
Compare
|
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-27532884904.zip |
|
Any progress on this? The incompatibility issue is actually more serious than it may appear to be. It's not simply that the new features VWE Coilgun just added are missing, but that it throws exceptions every tick, plus when drawing the gizmos for a selected pawn. As a result, when you select a pawn equipped with coilguns, no gizmos will show; and the exceptions thrown inside the tick methods could easily add multi-millisecond level latency. In my case, only two pawns with coilguns caused 10 ms drag. This issue should be given a higher priority. |
Yes, the old coilgun patch doesn't work, you're describing what happens to coilgun weapons without this pr |
Yes, you didn't mention the consequence of the incompatibility, so I thought it may help to add them here, so that the maintainers can know this is more serious than a regular compatibility break. |
Additions
no real addition
Changes
add highpower underbarrel and projectile, weapon trait updates, two weapon trait removal, unique weapon patched, idk how would it work with other underbarrel traits, may need patch those as exclusive to each other
References
n/a
Reasoning
n/a
Alternatives
idk
Testing
Check tests you have performed: