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⚡ Optimize DesktopAnimationManager::animationSlide string parameter passing - #2

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⚡ Optimize DesktopAnimationManager::animationSlide string parameter passing#2
CipherCereal wants to merge 1 commit into
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perf/pass-string-by-const-ref-animationslide-10284803511048282034

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💡 What: Changed the force parameter of CDesktopAnimationManager::animationSlide to const std::string&.
🎯 Why: Passing std::string by value forces a heap allocation for strings larger than the Small String Optimization (SSO) buffer. force is only used inside the function without being mutated or taken ownership of, so avoiding the copy improves performance.
📊 Measured Improvement: We were unable to measure the performance improvement because the sandbox lacked the requisite Wayland and X11 ecosystem dependencies needed to fully build and run Hyprland without the provided Nix flake development environment. However, since a copy of a std::string causes a heap allocation and copy when the string is larger than the SSO buffer, this change removes a guaranteed allocation whenever such strings are passed in.


PR created automatically by Jules for task 10284803511048282034 started by @CosmicDorito-25

Passing `std::string` by value incurs a heap allocation (and deep copy)
if the string is larger than the SSO (small string optimization) buffer.
Changing the argument to `const std::string&` avoids this overhead.

Co-authored-by: CosmicDorito-25 <144450574+CosmicDorito-25@users.noreply.github.com>
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