Submission: Ziwei Zong#5
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zammiez wants to merge 50 commits into
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added 30 commits
September 16, 2015 12:03
problem: weird result basic todos: 1.stream compaction 2.antialiasing 3.specular
todo next : stream compaction specular antialiasing direct lighting ... ...
-even slower than without stream compaction -maybe later : work-efficient & shared memory
now only calculates direct lighting when a ray reaches the depth limit. todo next: random direct lighting check
*implmented: -when a ray reaches the depth limit, check direct light. -random point on light : only for single box light. *todo: -reduce bounce Subsurface scattering: -just start.
to be fixed: - subsurface boxes are completely black.. - material sigma selection.
added 20 commits
September 27, 2015 10:57
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