I am a Software Engineer based in Porto, Portugal, currently building cutting-edge shape-sensing and structural health monitoring solutions at Fibersail.
My passion spans across low-level Embedded Systems, high-concurrency Backend Architectures (Go & Python), and intelligent Autonomous Agent Systems. I enjoy designing clean, type-safe software, optimizing algorithmic performance, and bridging hardware sensors with scalable cloud and edge services.
- π Current Role: Software Engineer at Fibersail
- β‘ Core Specialties: Embedded C/C++, MicroPython, Modern Python (3.13+), Go, and Linux systems
- π± Continuous Learning: Exploring distributed systems, agentic AI workflows, and high-performance concurrency
- π¬ Ask Me About: Embedded and Software Engineering (C/C++, MicroPython, Python)
- β‘ Fun Fact: I secretly built a bot to automate game actions. Shhhh! π€«
Here are a few highlights from my open-source work:
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A modernized arcade space combat game built with Python 3.13+ and Pygame. Features authentic vector inertia drift, tactical 260px forward warp jumps, golden asteroid boss drops, 8 collectible skill power-ups, and a persistent SQLite high scores repository. |
β‘ sortpulseHigh-performance sorting algorithm visualizer and benchmarking engine implemented in pure Go. Tests algorithmic throughput, cache efficiency, and step comparisons with ANSI terminal telemetry. |
π€ aiagentAutonomous AI coding agent with bounded tool calling, sandboxed filesystem execution, structured validation, and automated unit test coverage with pytest. |
π± pokedexcliInteractive command-line game application built in Go, featuring RESTful PokΓ©API consumption, local TTL memory caching, and interactive exploration repl loop. |