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Optimize system for setting seeds #97

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@Avi-Kenny

The following was pointed out by user David Robinson:

As it stands, for each simulation replicate, we run

# Set the seed
set.seed(sim$config$seed)
set.seed(as.integer((1e9*runif(i))[i]))

Now, for high number of replicates, this takes an incredibly long time. If N is the number of replicates, then we must generate 1 + 2 + ... + N = (N + 1) N / 2 random numbers using runif, which is O(N^2). In my current project, N is in the millions, and this seeding takes way longer than the replicate script itself. For SimEngine to be usable for simulations with large numbers of replicates, this must be changed.

A possible solution would be to precomputed seeds with seeds <- as.integer((1e9*runif(N)) that are stored for the simulation and fetched for each replicate.

This needs to work with update_sim().

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