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16 changes: 8 additions & 8 deletions db/re/skill_db.yml
Original file line number Diff line number Diff line change
Expand Up @@ -36959,7 +36959,7 @@ Body:
HitCount: 2
Element: Holy
SplashArea: 4
GiveAp: 2
GiveAp: 3
CastTime: 4000
AfterCastActDelay: 500
Duration1: 20000
Expand Down Expand Up @@ -37095,13 +37095,13 @@ Body:
- Level: 1
Amount: 200
- Level: 2
Amount: 190
Amount: 185
- Level: 3
Amount: 180
- Level: 4
Amount: 170
- Level: 4
Amount: 155
- Level: 5
Amount: 160
Amount: 140
Status: Competentia
- Id: 5279
Name: CD_PNEUMATICUS_PROCELLA
Expand Down Expand Up @@ -37199,7 +37199,7 @@ Body:
Range: 9
Hit: Single
HitCount: 1
GiveAp: 1
GiveAp: 2
AfterCastActDelay: 700
Duration1:
- Level: 1
Expand Down Expand Up @@ -37237,7 +37237,7 @@ Body:
Range: 9
Hit: Single
HitCount: 1
GiveAp: 1
GiveAp: 2
AfterCastActDelay: 700
Duration1:
- Level: 1
Expand Down Expand Up @@ -37351,7 +37351,7 @@ Body:
Area: 3
- Level: 5
Area: 3
GiveAp: 2
GiveAp: 3
CastTime: 5000
AfterCastActDelay: 500
Cooldown: 300
Expand Down
2 changes: 1 addition & 1 deletion src/map/skills/acolyte/arbitrium.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ void SkillArbitrium::calculateSkillRatio(const Damage* wd, const block_list* src
const map_session_data* sd = BL_CAST(BL_PC, src);
const status_data* sstatus = status_get_status_data(*src);

skillratio += -100 + 950 * skill_lv;
skillratio += -100 + 1200 * skill_lv;
skillratio += 10 * sstatus->spl; // TODO : spl ratio has changed ?
skillratio += 35 * pc_checkskill(sd, CD_FIDUS_ANIMUS) * skill_lv;

Expand Down
2 changes: 1 addition & 1 deletion src/map/skills/acolyte/framen.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ void SkillFramen::calculateSkillRatio(const Damage* wd, const block_list* src, c
const status_data* sstatus = status_get_status_data(*src);
const status_data* tstatus = status_get_status_data(*target);

skillratio += -100 + 1300 * skill_lv;
skillratio += -100 + 1550 * skill_lv;
skillratio += 5 * pc_checkskill(sd, CD_FIDUS_ANIMUS) * skill_lv;
skillratio += 5 * sstatus->spl;
if (tstatus->race == RC_UNDEAD || tstatus->race == RC_DEMON)
Expand Down
2 changes: 1 addition & 1 deletion src/map/skills/acolyte/petitio.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ void SkillPetitio::calculateSkillRatio(const Damage* wd, const block_list* src,
const map_session_data* sd = BL_CAST(BL_PC, src);
const status_data* sstatus = status_get_status_data(*src);

skillratio += -100 + 1200 * skill_lv;
skillratio += -100 + 1375 * skill_lv;
skillratio += pc_checkskill(sd, CD_MACE_BOOK_M) * 50 * skill_lv;
skillratio += 5 * sstatus->pow;

Expand Down
2 changes: 1 addition & 1 deletion src/map/skills/archer/roseblossom.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,7 @@ void SkillRoseBlossomAttack::calculateSkillRatio(const Damage* wd, const block_l
const status_data* sstatus = status_get_status_data(*src);
const status_data* tstatus = status_get_status_data(*target);

skillratio += -100 + 250 + 2800 * skill_lv;
skillratio += -100 + 550 + 3850 * skill_lv;

if (sd && pc_checkskill(sd, TR_STAGE_MANNER) > 0)
skillratio += 3 * sstatus->con;
Expand Down
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