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1 change: 0 additions & 1 deletion Tests/Runtime/LidarTests.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,6 @@

namespace AGXUnityTesting.Runtime
{
[Ignore( "TEMP: No runners have sufficient GPU support currently" )]
public class LidarTests : AGXUnityFixture
{
private GameObject CreateShape<T>( Vector3 transform = new Vector3() )
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4 changes: 2 additions & 2 deletions Tests/Runtime/OpenPLXTests.cs
Original file line number Diff line number Diff line change
Expand Up @@ -228,7 +228,8 @@ public IEnumerator TestDrivetrainDifferentialAndGear()
var rod2RB = FindComponentByName<RigidBody>("differential_test/PendulumScene/pendulum2/rod");
Assert.GreaterOrEqual( Mathf.Abs( rod1RB.AngularVelocity.z ), 0.1f );
Assert.GreaterOrEqual( Mathf.Abs( rod2RB.AngularVelocity.z ), 0.1f );
Assert.AreEqual( rod1RB.AngularVelocity.z, -rod2RB.AngularVelocity.z, 0.0001f, "Gear gives similar and opposite AVs" );
// TODO: Decrease allowed deviation once the initialization order is fixed in AGX
Assert.AreEqual( rod1RB.AngularVelocity.z, -rod2RB.AngularVelocity.z, 0.001f, "Gear gives similar and opposite AVs" );
}

[UnityTest]
Expand Down Expand Up @@ -671,7 +672,6 @@ public void TestValidLidarOK()
}

[Test]
[Ignore( "TEMP: No runners have sufficient GPU support currently" )]
public void TestDoubleDistanceDistortionLidarError()
{
var go = OpenPLXImporter.ImportOpenPLXFile<GameObject>(
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