ALL THE LINKS IN DESCRIPTION
https://github.com/Admin368/U-Byte_Blastoids
U-Byte Version of The Classic Game Astroids Written in C and using Allegro Library.
Video of how to Configure (with ALLEGRO) https://youtu.be/pOfta63vDX4
Allegro_MainSite: https://liballeg.org/
Allegro_Documentation: https://www.allegro.cc/manual/5/
Allegro_Github_Repository: https://github.com/liballeg/allegro5
#QUICK INSTALL AND CONFIGURATION OF ALLEGRO with CodeBlocks
-
Download Allegro
-
Extract the Allegro Files To MinGW :
- Copy "bin" , "include" and "lib" folders
- Paste To your installation of MinGW.
- Commonly its located in C:\MinGW
- Or in you CodeBlocks Folder "C:\Program Files (x86)\CodeBlocks\MinGW".
-
Add Linkers to your codeblocks Blastoids Project
- Extract The Game files
- Make a fresh CodeBlock Project in the Game files folder
- after making the project add the blastoids.c file to the project
- click "Project" on the top MenuBar
- select "Build Options"
- While onTheLeftSide "Blastoids" is selected
- onTheRightSide select "Linker Setting"
- select "Add" at the bottom
- click the folder icon to browse
- find location of your MinGW folder
- go in folder "lib"
- find file "liballegro_monolith-debug.dll.a"
- Eg. "C:\Program Files (x86)\CodeBlocks\MinGW\lib\liballegro_monolith-debug.dll.a"
- While onTheLeftSide "Debug" is selected
- do the same as above step
- and find file "liballegro_monolith-debug.dll.a"
- While onTheLeftSide "Release" is selected
- do the same as above step
- and find file "liballegro_monolith.dll.a"
- While onTheLeftSide "Blastoids" is selected
MAKE SURE ALL GAME FILES ARE IN CODE BLOCKS PROJECT FOLDER!
YOU ARE DONE, YOU CAN TEST BUILD THE PROJECT.