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[U-Byte]Blastoids_Git

https://github.com/Admin368/U-Byte_Blastoids
U-Byte Version of The Classic Game Astroids Written in C and using Allegro Library.

Video of how to Configure (with ALLEGRO) https://youtu.be/pOfta63vDX4

Allegro_MainSite: https://liballeg.org/
Allegro_Documentation: https://www.allegro.cc/manual/5/
Allegro_Github_Repository: https://github.com/liballeg/allegro5

#QUICK INSTALL AND CONFIGURATION OF ALLEGRO with CodeBlocks

  1. Download Allegro

  2. Extract the Allegro Files To MinGW :

    • Copy "bin" , "include" and "lib" folders
    • Paste To your installation of MinGW.
      • Commonly its located in C:\MinGW
      • Or in you CodeBlocks Folder "C:\Program Files (x86)\CodeBlocks\MinGW".
  3. Add Linkers to your codeblocks Blastoids Project

    • Extract The Game files
    • Make a fresh CodeBlock Project in the Game files folder
    • after making the project add the blastoids.c file to the project
    • click "Project" on the top MenuBar
    • select "Build Options"
      • While onTheLeftSide "Blastoids" is selected
        • onTheRightSide select "Linker Setting"
        • select "Add" at the bottom
        • click the folder icon to browse
        • find location of your MinGW folder
        • go in folder "lib"
        • find file "liballegro_monolith-debug.dll.a"
        • Eg. "C:\Program Files (x86)\CodeBlocks\MinGW\lib\liballegro_monolith-debug.dll.a"
      • While onTheLeftSide "Debug" is selected
        • do the same as above step
        • and find file "liballegro_monolith-debug.dll.a"
      • While onTheLeftSide "Release" is selected
        • do the same as above step
        • and find file "liballegro_monolith.dll.a"

MAKE SURE ALL GAME FILES ARE IN CODE BLOCKS PROJECT FOLDER!
YOU ARE DONE, YOU CAN TEST BUILD THE PROJECT.

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U-Byte Version of The Classic Game Astroids using Allegro

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