⚡ [optimize microtubule torus instanced mesh] - #166
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Replaced individual mesh rendering loop with Three.js InstancedMesh to eliminate excessive GPU draw calls. Reduces draw calls from ~1080 (360 + 720 individual meshes) down to 2 draw calls for the torus structures. Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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💡 What:
Optimized
MicrotubuleTorusincomponents/QuantumScene.tsxusingInstancedMesh.🎯 Why:
Rendering individual
<mesh>instances for every cube in the torus structure creates an excessive number of GPU draw calls (e.g., 360 draw calls forcount=360and 720 draw calls forcount=720, total 1080 draw calls). This places severe CPU/GPU bottleneck on frame rendering.📊 Measured Improvement:
PR created automatically by Jules for task 1480727664663315193 started by @jason420247