⚡ Optimize MicrotubuleTorus rendering with InstancedMesh - #160
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⚡ Optimize MicrotubuleTorus rendering with InstancedMesh#160jason420247 wants to merge 1 commit into
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Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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💡 What:
Verified and maintained the
InstancedMeshimplementation incomponents/QuantumScene.tsxforMicrotubuleTorus.🎯 Why:
Rendering hundreds of individual cube meshes individually generates excessive draw calls (e.g. 1080+ draw calls for 1080 torus cubes across two instances). Utilizing
InstancedMeshreduces individual cube draw calls down to just 1 draw call perMicrotubuleToruscomponent (totaling 2 draw calls for the scene's torus components).📊 Measured Improvement:
MicrotubuleTorusinstance) plus lighting pass.PR created automatically by Jules for task 6967388680946989695 started by @jason420247