⚡ Optimize MicrotubuleTorus draw calls using InstancedMesh - #157
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⚡ Optimize MicrotubuleTorus draw calls using InstancedMesh#157jason420247 wants to merge 1 commit into
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Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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💡 What:
Optimized
MicrotubuleTorusincomponents/QuantumScene.tsxusing React Three Fiber'sInstancedMeshwith matrix updates during frame rendering (useFrame).🎯 Why:
Rendering 1,080 separate Mesh geometries individual draw calls (360 cubes in outer ring + 720 cubes in inner ring) creates severe CPU overhead and high draw call counts. Converting individual meshes into
instancedMeshbatches all geometry transformations into a single GPU call per torus.📊 Measured Improvement:
PR created automatically by Jules for task 8138665356995170707 started by @jason420247