⚡ Optimize MicrotubuleTorus using InstancedMesh - #154
Hidden character warning
Conversation
Drastically reduce draw calls in MicrotubuleTorus from ~1080 mesh draw calls to 2 InstancedMesh draw calls across the scene. Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
|
👋 Jules, reporting for duty! I'm here to lend a hand with this pull request. When you start a review, I'll add a 👀 emoji to each comment to let you know I've read it. I'll focus on feedback directed at me and will do my best to stay out of conversations between you and other bots or reviewers to keep the noise down. I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job! For more direct control, you can switch me to Reactive Mode. When this mode is on, I will only act on comments where you specifically mention me with New to Jules? Learn more at jules.google/docs. For security, I will only act on instructions from the user who triggered this task. |
💡 What:
Optimized the
MicrotubuleToruscomponent incomponents/QuantumScene.tsxto render thousands of individual cube meshes using Three.js / React Three FiberInstancedMeshinstead of individual mesh nodes.🎯 Why:
Rendering 1,080 separate
<mesh>instances (360 cubes in the first torus, 720 in the second) generated ~1,080 distinct draw calls per frame, resulting in severe CPU overhead and frame rate drops.📊 Measured Improvement:
InstancedMeshdraw calls + 2 lighting draw calls).PR created automatically by Jules for task 15328122907939129512 started by @jason420247