⚡ Optimize MicrotubuleTorus with InstancedMesh - #151
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Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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💡 What:
Optimized
MicrotubuleTorusincomponents/QuantumScene.tsxby using WebGLInstancedMesh(<instancedMesh>) instead of rendering individual<mesh>instances for every cube element.🎯 Why:
Rendering individual meshes for large collections of identical geometries (e.g., 360 and 720 cubes across tori) generates over 1,000 separate draw calls per frame, placing severe CPU overhead on WebGL scene rendering.
📊 Measured Improvement:
MicrotubuleTorusinstance plus scene lighting).PR created automatically by Jules for task 9749594657770225948 started by @jason420247