refactor: overhaul item handling and centralize slot mapping, derive categories from CSV, remove duplication#29
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2Pz wants to merge 14 commits into
Open
refactor: overhaul item handling and centralize slot mapping, derive categories from CSV, remove duplication#292Pz wants to merge 14 commits into
2Pz wants to merge 14 commits into
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added 14 commits
May 16, 2026 20:46
…tegories from CSV, remove duplication
…wn styling - Derive weapon affinity from item.baseId/baseName instead of local state - Fix weapon search returning too few results by increasing internal limit before variant grouping - Add category filter dropdown for inventory search - Unify dropdown styling across affinity, Ash of War, and category filter
…nel, auto-scroll to equipped item in search - Add /items/enrich-weapon endpoint to return weapon with full variants/baseId/baseName from any variant ID - Enrich weapons on slot click so affinity dropdown works for already-equipped items - Add category field to Item type, backend endpoints, and all frontend mappers - Show category in the right-side item detail panel - Fix Creation tab to always reset to local player view (match Main tab behavior) - On slot click, filter search results to the item's category with high limit (500) - Auto-scroll search results grid to the equipped item - Search result highlighting uses baseId fallback for variant weapons
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