Add window::set_text_input_enabled() and window::is_text_input_enabled()#356
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TextInput messages were enabled by default in #355. Recently I added some text fields to my game and found that it would be much more convenient to have ability to enable it only at specific scenes (or only when some gui text field is focused) and disable at others. So I added these two simple public API methods. Maybe it will be useful for someone else too.